安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Surprisingly though, someone reported exactly that problem on fs-uk, so I was kind of hoping the author would weight in... pipe dreams.
Edit: I do hope I'll find out what's what, because it is a lot better with the bigger size, the two aspects (aside from purely cosmetic) that where a tad wrong with that truck are now fixed, i.e. too low to god off the road and jump cliffs (talk about simulation) and the front lifts up quite a bit when towing. Plus you can fit more stuff in the bed now.
in Windows, to indacte a path, it uses a back slash, while *nix systems use the forward one... and for some reason, editing it in Windows screewed up some links by changing the slashes, now I'll have to find a way to change everything manually.
Sample of what I'm talking about:
Are you trying to scale it to 1:! ( real life scale ) or just make it bigger overall?
Do you have a link to the truck?
Linky[fs-uk.com]
Well, both I guess. I'm trying to make it closer to its life size, and size the proportions seem to be alright, I guess it's also bigger overall (not sure what difference you were implying here).
Anyhow, I applied a 1:1.2 scale (and raised the suspension too).
Open the file in notepad+ and use the serch function to find all cases of "/" the you can click on replace and select "\" it will replace all forward slashes with backslashes or visa versa
EDIT !!!! ********
Oh wait nvm .... sorry I read that wrong its the actual exe path not the files paths :(
It's too small compared to other mods when you compare their real life equivalant. The SRW F350 is 80" wide (w/o mirrors) which is... 2.03m. And compared to the Fendt 900 series from Giant's mods it felt very tiny (roughly 2m compared to 2.75m)
On it boss! (Thanks)
Edit: What?
Edit 2: we were both right (me for the / vs \ BS and you for just edit the i3d manually) it almost work, just got to figure out a few last things and I'm good to go. Any idea for the wheels colision (they kinda dig in the road like I'm running on flat)
http://steamcommunity.com/sharedfiles/filedetails/?id=142789073
Thanks a lot by the way.
The wheel radius is too small which makes the larger wheel sink .... you can alter the radius with trial and error to get it right or the best way to measure is to put the wheel in place with GE so that the tread is on the center line - y-translation is then the radius
I also shortened the turning circle, it wasn't quite right eitehr.
Last thing is finding the pivot for the tailgate.
Also, for some reason everything falls through the bed and won't stay in. My collisions are there though. Did you run into that probelem? If so how do I fix it?
Now, the tailgate's pivot... well, it all depends on the way you modified the model really. But it's in the XML
This is my "tune up", not the stock one, though it's not level with the bed (not really obvious really)
I didn't run into the collisions problem because I modified the planes in the i3d at the same time I did the rest. You find a few plane in the bad, which have no model/texture, and those are the ones to midify. You can also (re)move the verticies atop the wheel wells to have a nice loading surface for more bales.
Ok I was wondering if it was in the XML file so thanks.
Yeah I modified them a little bit don't know if I threw something off or what. I have a back up so I am try it again.
Thanks for the help!
Also, with your 1.2 factor, don't forget to increase the wheel radius (xml) to .54.
Then it should be good.
So basically, all I can do is make the mods look closer to how they feel in real life. Also, my reference has been the Fendt 939 that comes from Giants' mods list, since they supposedly check dimension before validating.
And in fact, I just checked the ruler with the in-game Bentley Continental SuperSports... well, the ruler is off by I don't know it's hard to tell, but the real car is something like 4.81m long, and with that ruler, it seems something like 5.15m long. So it's off, but not as much as I was expecting.
And I also just check the F-350 (the unmodified version) seem right with the ruler. So basically, every single mod from fs-uk done with the ruler is to small. Too bad they didn't think of checking it in FS2013...