Közzétéve: június 30.
I have been playing this game for a very long time. Very easy to get into, very hard to master.
It is not a simulation by any means, but that doesn't mean you won't still learn a lot about rocketry, and the things which NASA and the folks who fly in those crazy contraptions have to deal with.
The Community as well is extremely nice, and extremely active. With a mass amount of mods for the game, which allows you to really customize it to your liking (Much like Elder Scrolls games are).
On top of that, they are also moving it to Unity 5 (If they havn't already at the time you're reading this in the future), meaning the limitation on mods will be quite literally... limitless.
That with Multiplayer to boot! (Coming Soon as well with Unity 5).
The game itself has 3 modes.
Career: Which pits you against your mind. Balancing income from successfull missions, reputation, and science. Failed missions could cost you big, and learning how to create a more cost friendly ship to do the same job could save you bundles. Use Science to unlock new parts on the tech tree, to push your exploration even farther.
Science: Same as Career but without the reputation and Money.
Sandbox: Like all Sandboxes.. Everything is tehre from the start, no money, science or anything else, Just build and have fun.
What you do in the game is open ended. IT's your choice. Build what you want, and fly it anywhere you want (Or anywhere it can go). There are many many entire different planets to explore, moons, asteroids, etc. A fully open ended solar system.
Taking off from Kerbin, flying through the upper atmosphere, and breaking through into space is seemless and a wonderful excitement when you do it for your first time without the ship exploding.
From there, going to another planet, landing anywhere you want on it and exploring it, then coming back and hoping you have the right trajectory to burn safely through the kerbin atmosphere as flames fly up around your ship.. epic.
5 Tests launching rockets that failed: 2,000,000
Launched a rocket to the Mun, but couldn't return: 400,000 + 1 stranded Kerbal
Attempted a rescue Mission with the same result: 450,000 + another stranded Kerbal
Finally reaching the Mun, and returning back safely in the water: Priceless