marclev Aug 4, 2013 @ 2:29am
Pinpoint landing
Is there any reliable way of getting a lander to land at a specific spot, e.g. for building a base? So far, I'm always several km out using maneuvering nodes, but a pinpoint landing seems more of a matter of luck than anything else.
Showing 1-15 of 26 comments
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Wintermaulz Aug 4, 2013 @ 2:42am 
Mechjeb
[Sco] Cooper Kid Aug 4, 2013 @ 3:49am 
The only way to do it (without mods) is practice and precision. Remember that manoeuvre nodes are static while the planet (or moon) rotates beneath them - this is why they're not accurate from high altitudes. It's much easier to be precise from a very low orbit.
Also leave enough fuel in your lander to hover around for a bit and find the right landing spot, or add some wheels so it can move itself to the preferred location.
It helps to practice with your lander on Kerbin so you can get the hang of moving it around while hovering.
Sigma Aug 4, 2013 @ 5:36am 
Originally posted by Sco Cooper Kid:
The only way to do it (without mods) is practice and precision. Remember that manoeuvre nodes are static while the planet (or moon) rotates beneath them - this is why they're not accurate from high altitudes. It's much easier to be precise from a very low orbit.
Also leave enough fuel in your lander to hover around for a bit and find the right landing spot, or add some wheels so it can move itself to the preferred location.
It helps to practice with your lander on Kerbin so you can get the hang of moving it around while hovering.

Can't stress enough about that last part. I'm getting ready to set up a Mun base using various modules so I need to pinpoint land too.
Naiba Aug 4, 2013 @ 6:53am 
Eyeball it. It's really not that hard to do on the Mun without it's atmosphere, you just need practice. I was doing it ALL THE TIME no problem way back in 0.16 when testing lander designs:

http://imageshack.us/a/img829/4084/munbase2.png
Last edited by Naiba; Aug 4, 2013 @ 6:54am
Mandelbrot Aug 4, 2013 @ 2:21pm 
Not sure about the new Mun terrain, but a 6k orbit was pretty safe on the old Mun. Try it and it looks like you're just skimming the surface. Wait till you are at the oposite side of planet from where you want to land, and burn retro until the trajectory hits just past your target. (You'll want time to burn to slow down before you hit the ground, so you'll have to aim just past.) The only easier way is to be in a slightly higher orbit and just kill all of your horizontal velocity right above your target. If you do that you'll fall straight down, but be careful, you'll pick up speed falling! The second way is a little easier in my opinion, but requires a lot more fuel. Either way it is easier from very low orbits. :)
Maverick Aug 4, 2013 @ 2:31pm 
Originally posted by Mandelbrot:
The only easier way is to be in a slightly higher orbit and just kill all of your horizontal velocity right above your target. If you do that you'll fall straight down, but be careful, you'll pick up speed falling! The second way is a little easier in my opinion, but requires a lot more fuel. Either way it is easier from very low orbits. :)
My preferred, I call it a "hot-drop". Nothing like a visit to a fuel dump pre-entry to make you feel at ease though.

Though you just made me think about building a geosync station over a base. Undock, point, burn, flip, retro. Hi honey, I'm home.....

Oh... so much to do.......
Maverick Aug 4, 2013 @ 2:32pm 
Originally posted by Wintermaulz:
Mechjeb
The smartest answer if building the base is the objective. Can always "fly like a man" after yes?
gxs Aug 4, 2013 @ 2:55pm 
Originally posted by Maverick:
Originally posted by Wintermaulz:
Mechjeb
The smartest answer if building the base is the objective. Can always "fly like a man" after yes?
That's the best part. I actually purchased Moon lander game just to practice moving my crafts closer.
AcapitalA Aug 6, 2013 @ 10:44am 
just play chicken with the mun at about 5000 to 7500 meters alt.
lithobrake just before you pass your base.
also include some powerful engines to lithobrake faster to be more accurate.

just some tips :D
[F2B] Alex 'Smoked' Salmon Aug 6, 2013 @ 10:46am 
in atmo mechjeb is good even without auto pilot bec ause on map it has a predicted landing site marker on map
Lurigfix Jun 7, 2014 @ 9:45am 
Originally posted by Wintermaulz:
Mechjeb
what tools are required with the mechjeb ?
H4X Col Kurtz Jun 7, 2014 @ 10:06am 
Originally posted by Sol-Britt4:
Originally posted by Wintermaulz:
Mechjeb
what tools are required with the mechjeb ?

http://forum.kerbalspaceprogram.com/threads/12384-PART-0-23-5-Anatid-Robotics-MuMech-MechJeb-Autopilot-v2-2-1
Lurigfix Jun 7, 2014 @ 10:21am 
Originally posted by H4X Col Kurtz:
Originally posted by Sol-Britt4:
what tools are required with the mechjeb ?

http://forum.kerbalspaceprogram.com/threads/12384-PART-0-23-5-Anatid-Robotics-MuMech-MechJeb-Autopilot-v2-2-1
ohh im sorry, not enough clear. i already have mechjeb installed, however i can'tt seem to find the tool to autoland very close to another spacecraft/probe/munbase/bla bla bla
H4X Col Kurtz Jun 7, 2014 @ 10:30am 
Originally posted by Sol-Britt4:
Originally posted by H4X Col Kurtz:

http://forum.kerbalspaceprogram.com/threads/12384-PART-0-23-5-Anatid-Robotics-MuMech-MechJeb-Autopilot-v2-2-1
ohh im sorry, not enough clear. i already have mechjeb installed, however i can'tt seem to find the tool to autoland very close to another spacecraft/probe/munbase/bla bla bla

Oh my bad. Yeah if I recall right, there is a tab to set target coordinates then some button to land at said target. I only use MJ for holding my node so I can't help you much more outside of that :/

http://youtu.be/k-2XcW9hMgA

If you see top right you can select your landing point via a map. Hope this helps!
Lurigfix Jun 7, 2014 @ 10:42am 
Originally posted by H4X Col Kurtz:
Originally posted by Sol-Britt4:
ohh im sorry, not enough clear. i already have mechjeb installed, however i can'tt seem to find the tool to autoland very close to another spacecraft/probe/munbase/bla bla bla

Oh my bad. Yeah if I recall right, there is a tab to set target coordinates then some button to land at said target. I only use MJ for holding my node so I can't help you much more outside of that :/

http://youtu.be/k-2XcW9hMgA

If you see top right you can select your landing point via a map. Hope this helps!
YES! exactly what i needed. thank you so much
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Date Posted: Aug 4, 2013 @ 2:29am
Posts: 26