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Zgłoś problem z tłumaczeniem
Im sure thats what most of the modding community does.
Then once you edit them using any standard image editing software if it is a png or jpg file, then I think you have to convert it back into an MBM file.
I would imagine that being the most simple way of doing it, or else you would have to get an image editor that is able to directly modify MBM files. And I do not know any of the sort off the top of my mind.
Good news is I found this mbm converter on an old ksp mod site that looks like exactly what I'm wanting:
http://kerbal-space-parts.com/space/modpart-mbm-to-png-file-converter-863.html
But the bad news is that I can't get it to work :/
I can't tell if it's broken or I just don't know how to use command prompts, but no matter what I type in I can't get it to spit out a PNG the way the Readme says it should. Even when I copy and paste the commands from the readme it just says something real quick and then closes itself before I can read it.
If anyone could give this program a shot and figure out what I'm doing wrong I'd really appreciate it. I'm THIS close to getting this mod right where I want it XD
Here you have it: http://forum.kerbalspaceprogram.com/threads/47068-mbm-Texture-File-Converter
It needs unity 3d, it's the program who all the modders and devs use to make stuff for the game http://unity3d.com/unity/download
Paul :D