Kerbal Space Program

Kerbal Space Program

What do you want to see in KSP?
I'm not a dev. I'm curious
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Showing 1-15 of 40 comments
IVA interaction, realistic and long evas, interaction as your kerbal in facilities, life support, aset props incorporation, more planets, kerbal training
Last edited by Astronaut; Oct 5 @ 3:08pm
Semaj Oct 5 @ 3:24pm 
I would love for them to implement KER, Near Future, and USI+Kolonization.
Originally posted by camichint:
IVA interaction, realistic and long evas, interaction as your kerbal in facilities, life support, aset props incorporation, more planets, kerbal training
Agreed about KER, an in game, stock DV/TWR readout has been a long time coming.
Last edited by Chibbity; Oct 5 @ 3:26pm
Daniel Oct 5 @ 4:49pm 
Some realistic standarts for Kerbin woman
Top Gun Oct 5 @ 5:02pm 
I'd love to see a stock Canadarm myself.
Competition. What about AI space agencies that put vehicles into orbit and compete for contracts with the player?
Originally posted by HispanicAtTheDisco:
Competition. What about AI space agencies that put vehicles into orbit and compete for contracts with the player?

They seem to exist, but only insofar as they frequently strand Kerbonaunts for you to pick up and pad your roster. And parts. Lots of junk out there because as far as I can tell, they put stack separators between every part they send up, just in case.
Last edited by Savoyard; Oct 5 @ 7:35pm
mityrka Oct 6 @ 3:59am 
More boobs!!


Just kidding. I know ksp is not an rpg game, but I would love to have more options regarding personal development of my minions. They get some exp which is great, but it would be so fun to have a training facility for them, where they could prepare for their missions gaining more skills, experience, stamina etc. More eva options would be also fun. Perhaps a new class? There are so many options. Perhaps different type of research you could perform using your brave astronauts.

Also I would be wuite excited to explore planets with something on them. I am not talking about cities and aliens, but some primitive forms of plants, different rock formations, water, ice, weather, storms like on saturn... it would be great as at the moment I feel like every planet is similar and only has different colors.
Last edited by mityrka; Oct 6 @ 4:04am
procedurally generated easter eggs on each celestial body..

Verenos Oct 6 @ 6:51am 
Options to create better wings. It's pretty difficult trying to jigsaw pieces to create a wing.
workshop... :)

Ok, seriously:
-Mod version checker (and ability to turn off one by one in game);
-More aircraft items (like the mod);
-Life support systems (just like the mod);
-Self sustain capable space station modules;
-Inflatable modules just like Bigelow's module on the ISS;
-Additional space stations (like a sims street) for local multiplayers (without big jump in time);
-Automated manuvering tool with timers (when to do what);
-Improved navball (always shows the next navpoint even if it is on the other side, not just if it is in +/-90°);
-Semi automatic paratuche deploying (the parachute wont open until certain conditions even if it is detached from the vehicle (now as i saw it deployed when i push the button even if its way dangerous but i want to set up at the factory to deploy and open when it is safe));
-More EVA missions with tools (kas mod);
-Integrated transfer window panel mod;
-Wheather on Kerbin and other planets;
-Eject seats to planes;
-Workshop;

Aaaaand thats all i think... (for now)
life support and some guidance on the scalars for the difficulty settings. I'm running hardest possible except antenna ranges untouched, but figuring out some of the options and their overall effects was trial and error.
Originally posted by Operation40:
procedurally generated easter eggs on each celestial body..
It's not much, but https://wiki.kerbalspaceprogram.com/wiki/Green_Monolith

Useful for career mode, too.
No more ♥♥♥♥ing updates
I want the ability to assign the color of spacesuit. Engineer:red, Pilot:gold, Science:blue.

Cross training. A Kerbal who has achieved at least rank 4 may cross-train in a different branch up to rank 2.

Persistent craft. If I build an orbital, winged, SSTO, and land back at KSC, I should be able to keep it in my hangar. Not disassemble it, then have to build a new one for each launch.
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