Quake III Arena

Quake III Arena

poros1ty Sep 20, 2013 @ 9:26am
Come play Threewave CaptureStrike (USA server).
CaptureStrike is a fast paced blend of Capture the Flag, Rocket Arena, and CounterStrike.

Threewave server IP:

Once you have the mod installed and patched, load up threewave and just type /connect in the console (~)

Here is a video showing the gameplay: https://www.youtube.com/watch?v=EA_4cSfwHkw

Info and Rules:

- Teams Take turns being Offense or Defense.
- The Goal of the Offensive team is to capture the enemy flag.
- The Goal of the Defensive team is to eliminate the enemy, prevent the enemy from touching your flag, prevent the enemy from capturing your flag.
- Each turn Lasts up 2 minutes.
- Once you die you stay dead until the turn completes.
- If you are offense and the clock reaches 0 before killing the defensive team OR capturing the flag, your character suicides.
- At the conclusion of a turn the teams switch offense and defense to complete the round.
- 2 'Turns' make a 'Round'
- You spawn with an assortment of weapons and ammo, all for free!
- Players have the ability to rocket jump without doing damage to their health, but will damage armor.
- When your flag is white, you are Offense, the white flag cannot be picked up by the enemy.
- Offense must attack the enemy base, grab their flag, and return to their white flag at home to capture.
- When a flag carrier is killed, the flag stays where it drops and cannot be returned to the enemy base by touching it.
- After the last person is killed on either team, the round is over. If the Offense team has the enemy flag, and proceeds to kill all the enemy on the way home to cap they will be awarded the same 2 points they would have received if they had capped. You cannot get the 2 points for capping and 2 points for killing the enemy team, only one or the other.

Personal points:
Are awarded on a basis similar to CTF.

Team Points:


Touching the enemy Flag the first time in each turn: 1 point
Capturing the enemy Flag OR Killing the entire enemy team : 2 points
Safe carrier Capture (one player gets the flag and captures it without being fragged) OR not dropping the flag once it has been touched , without capturing the flag (~ at least 10 seconds): 3 points


There are no defensive points. The objective is to prevent the offense from getting any points.

To win:

- By default, servers will use a limit of 15 team points or 20 minutes to determine the end of play on that level. If a round is in progress the level will not end until both teams have completed their turn within that round. In the event of a tie, more rounds will be held until their is a decisive winner (i.e: one team has no chance to make up the point difference).

Again, the server IP is

You need to download the mod to play. Links are below. Install 1.6 full, and then patch to 1.7.


Alt links can be found here:


Post here if you have questions or problems.
Last edited by poros1ty; Sep 20, 2013 @ 9:26am
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poros1ty Jan 15, 2014 @ 12:14pm 
bumping because these links are useful
ethx Jun 18, 2014 @ 7:32pm 
Doesnt this come with CPMA?
Originally posted by Ethiixx:
Doesnt this come with CPMA?

Yeah the gamemode is included in cpma but this is where it came from originally.
Plus, this mod is great for people who doesn't like promode physics (i know cpma includes vq3 but it's pretty lame)
ethx Jun 19, 2014 @ 9:53pm 
I love Promode Physics though :3
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Date Posted: Sep 20, 2013 @ 9:26am
Posts: 5