Half-Life 2 > General Discussions > Topic Details
magnetmannen Jul 9, 2013 @ 4:43pm
Oculus Rift Support and Tips tread.
Hi all, i got my oculus rift today and playing hl2 with it was GREAT. so good infact that i wanted to tip u about it. if anyone has tips on how to improve the experience let me know here.
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Drhank Jul 9, 2013 @ 4:46pm 
I wonder what all this Oculus Rift talk is, virtual goggles? Is it actually like some holographic thing? I mean.. how good is it?
Drhank Jul 9, 2013 @ 4:47pm 
Or is it like those old "3d goggles" back in early 2000, that were ♥♥♥♥?
mrDeath Jul 9, 2013 @ 5:23pm 
has the lag been improved upon since carmacks quake con talk2012?, i think he said it was 47ms or something? also what about the resolution and fov i believe there was talk of upping the lcd panel to 1080p, has this been done yet.And the fov, Carmack said it was about 90 degrees at the time has it gone upto the mooted 110 yet?.Maybe you could describe the experience of say the citadel level going down with the feeling of height?
magnetmannen Jul 11, 2013 @ 10:41am 
I will be honest, i can only play for half a hour every day, as the motionsicness i get sets in after that time, its different depending where you are in the game, but the trainstation in the beginning feels real, you walk around looking at the people and it feels like your there. basicaslly the more i have to turn around the sicker i feel, its like beeing on a boat and getting seasick.

now the most negative thing with the developer version of oculus rift that i have is that yes it is lowresolution. it is quite noticeable. i dont reccomend ordering a developer kit if your just going to play hl2 with it, you should wait for the consumer, coming spring 2014 i think. if you are a more interested than normal guy you have probably allready ordered a OR.

the low res comes from the way the lens zooms in with the fisheye lens, its neccesary to give the distance effect i belive? so if they custom make the lcds to have high dpi in the middle and create it using different ways i assume the finished product will have a much higher res.

some of the oculus rift free demo games are really fun to play around with. i had great fun with a stuntcar demo- Riftracer i think its called. so if you are into virtual reality, get em when they come in the store, the developer kit is just a bit to crude to satisfy the gamer in me, and the moton sickness needs a curing but its much better than anything else i have ever tried.
mrDeath Jul 11, 2013 @ 10:00pm 
Are you normally sensitive to motion sickness?, or maybe that could be the delay.I recently read that the dev kits were just that..for developers so they can provide feedback to oculus to iron out the problems.
magnetmannen Jul 12, 2013 @ 12:45pm 
im very sensitive i get boatsick from no waves at all, i used to get carsick as a kid. dont get me wrong, the virtual reality in these do work, its just that with the low framerate, and the latency, it gets to me. i think the consumer version needs to be 100 fps or more.
zerocoolx Jul 18, 2013 @ 2:45pm 
I've been trying the oculus rift for 2 days now, and after half and hour I'm also getting a little motion sickness. Normally I don't get motion sickness, I'm able to read or play mobile games on a moving car without problems, but I've noticed that the rift causes slight motion sickness after some time. I've noticed that this happens when I move the view with the mouse or a controller, and not with my head. The effect of moving the camera with a mouse seems to get me dizzy, since my brain isn't expecting the sudden movement of the world around me, contrary to what happens when I move the camera with my head.
magnetmannen Jul 20, 2013 @ 2:33pm 
but half life2 does really get immersive with it on. i just bought the secret world on summer sale so i havent played around with the OR in the past days.
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Date Posted: Jul 9, 2013 @ 4:43pm
Posts: 8