Half-Life 2 > General Discussions > Topic Details
madalin.ignisca Dec 29, 2012 @ 2:56am
Linux port of HL2
Are there any news about the port of HL2 to Linux? TF2 based on source runs perfect.
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Tim Jan 14, 2013 @ 4:42am 
If this game will be available for Linux, I will buy.
Orange Bitflip Jan 14, 2013 @ 10:28am 
Originally posted by Dgzt HUNLinux:
If this game will be available for Linux, I will buy.
If this game will be availible for Linux, I will buy again.
Last edited by Orange Bitflip; Jan 14, 2013 @ 10:28am
Stantron5000 Jan 18, 2013 @ 4:51pm 
I second that whole heartedly!
Travus Jan 27, 2013 @ 5:52am 
I'm another waiting for port ;)
madalin.ignisca Feb 2, 2013 @ 4:31pm 
Interesting that Team Forteress 2 is available (based on HL2 engine) and HL2 isn't
Orange Bitflip Feb 2, 2013 @ 6:32pm 
Originally posted by madalin.ignisca:
Interesting that Team Forteress 2 is available (based on HL2 engine) and HL2 isn't
It's because TF2 is based on the MP version of the Source engine, and HL2 is based on 2007 or 2009. That's why CS:GO got ported so quick.
Spence Feb 11, 2013 @ 8:48pm 
You know Valve will port all their games to Linux right? It takes time (and this is Valve we're talking about after all). It will come.
micmon Feb 16, 2013 @ 12:36am 
+1
madalin.ignisca Feb 16, 2013 @ 1:44am 
SOURCE is a single engine. Who is so stupid to maintaine separate engines for different games?... This kind of projects are too big to invest money to keep separate branches of same thing.
Originally posted by Orange Bitflip:
madalin.ignisca Feb 16, 2013 @ 1:45am 
Thought about it, yes you're right.

Originally posted by Spence:
You know Valve will port all their games to Linux right? It takes time (and this is Valve we're talking about after all). It will come.
Orange Bitflip Feb 16, 2013 @ 3:29pm 
SOURCE is a single engine. Who is so stupid to maintaine separate engines for different games?... This kind of projects are too big to invest money to keep separate branches of same thing.
They're not entirely separate, but these projects have different needs and are separate from each other, so they'll use differents versions.
Look it up, Valve makes different versions of the Source engine.
Half-Life 2 uses a single-player version, and Portal 1 uses a mod on that. Portal 2 entirely rewrites portions of the engine to work better with portals. Left4Dead uses an entire branch on the system, since it's multiplayer but with bots, which kinda breaks their ideas about multiplayer. TF2, CS:S, and Half-Life 2: Deathmatch use a multiplayer version of the engine that relies on a server-type system to keep the map running.
Last edited by Orange Bitflip; Feb 16, 2013 @ 3:29pm
madalin.ignisca Feb 17, 2013 @ 7:52am 
What you say would be nice to be truth, but still, software isn't done only by developers, a serious project manager or producer would never allow that, because it's more expensive and harder to maintain.

Originally posted by Orange Bitflip:
They're not entirely separate, but these projects have different needs and are separate from each other, so they'll use differents versions.
Look it up, Valve makes different versions of the Source engine.
Half-Life 2 uses a single-player version, and Portal 1 uses a mod on that. Portal 2 entirely rewrites portions of the engine to work better with portals. Left4Dead uses an entire branch on the system, since it's multiplayer but with bots, which kinda breaks their ideas about multiplayer. TF2, CS:S, and Half-Life 2: Deathmatch use a multiplayer version of the engine that relies on a server-type system to keep the map running.
Orange Bitflip Feb 17, 2013 @ 2:10pm 
Originally posted by madalin.ignisca:
What you say would be nice to be truth, but still, software isn't done only by developers, a serious project manager or producer would never allow that, because it's more expensive and harder to maintain.
You're endlessly talking about theoretical game companies that don't exist.
https://developer.valvesoftware.com/wiki/Category:Engine_branches
Valve has different games that have different needs, and it would be quite a biut more difficult if they forced the single-player engine of HL2 to work for a multi-player game like TF2, and vice versa.
bruno Feb 18, 2013 @ 4:20pm 
Is there somothing oficial about the port?
Luboš Doležel Mar 1, 2013 @ 7:07am 
I'm still (impatiently) waiting :-) After CS: Source came out, I expected a HL2 for Linux release soon...
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Date Posted: Dec 29, 2012 @ 2:56am
Posts: 30