Half-Life 2 > General Discussions > Topic Details
BossDragon Mar 18, 2013 @ 7:31pm
Half-Life and HL2 Workshops: Would it be a good idea?
For convenience purposes, I've thought on if VALVe would ever allow players to access Half Life and Half Life 2 mods more easily through the Steam Workshop. Afterall, we do workshops for other hit games such as Team Fortress 2 and more. But one argument is that they received their own workshops due to their popularity. But isn't the Half Life series quite popular as well?

Discuss whether or not there should be Half Life workshop here.
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A Dud Mar 19, 2013 @ 2:56pm 
We have one already, it's called Gamebanana.
Rockhead Gaz Mar 19, 2013 @ 3:24pm 
Popularity is one thing, but I think the age of said products might also be a factor. It's been almost 10 years since Half-Life 2 debuted, and it's probably reasonable to expect that neither of the games are a major priority for Valve now, what with more recent franchises and future developments.

There's also the online aspects of the games. L4D, Portal 2 and Team Fortress all have strong online communities, or at least focus heavily on multiplayer gameplay. Workshop is ideal for those games as it provides easy access to user-made maps and weapons, for example. Neither HL game has the same scale of online community, and Workshop integration may not be worth it for that reason, too.

Also, from what I can gather, Source Engine mods (newer ones, anyway) don't neccessarily require a specific game in order to play them, they simply require A Source Engine game (since most have been updated to use the latest SDK, as far as I know). Not the best reason not to implement Workshop for HL2, but possibly a reason, nonetheless.

Having said all that, there were some great mods and TCs for the Half-Life games, and I would certainly welcome Workshop implementation.
BossDragon Mar 19, 2013 @ 9:39pm 
Originally posted by Rockhead Gaz:
Popularity is one thing, but I think the age of said products might also be a factor. It's been almost 10 years since Half-Life 2 debuted, and it's probably reasonable to expect that neither of the games are a major priority for Valve now, what with more recent franchises and future developments.

There's also the online aspects of the games. L4D, Portal 2 and Team Fortress all have strong online communities, or at least focus heavily on multiplayer gameplay. Workshop is ideal for those games as it provides easy access to user-made maps and weapons, for example. Neither HL game has the same scale of online community, and Workshop integration may not be worth it for that reason, too.

Also, from what I can gather, Source Engine mods (newer ones, anyway) don't neccessarily require a specific game in order to play them, they simply require A Source Engine game (since most have been updated to use the latest SDK, as far as I know). Not the best reason not to implement Workshop for HL2, but possibly a reason, nonetheless.

Having said all that, there were some great mods and TCs for the Half-Life games, and I would certainly welcome Workshop implementation.

I can agree with this post. And regarding the final statement, as I've said, giving Half Life and Half Life 2 workshops for mods online or offline are for convenience purposes so that more users will have easier and quicker access to mods and game modes like: Scientist Slaughterhouse, The Hidden, and other well known and loved mods and gamemodes that steam gamers love. As for needing only the source engine, I thought that such mods and gamemodes like mentioned before needed a specific game they were intended for or built off of in order to run or play.
Rockhead Gaz Mar 20, 2013 @ 3:00am 
I'm not entirely sure about the requirements regarding specific games. As far as I know, most mods only requires the Source SDK, which comes bundled with most Source games. So, Black Mesa, for example, doesn't require Half-Life 2 per-se, it only requires the version of the Source Software Deveopment Kit for the version of the engine for which it was built. I'm not sure if each individual game provides all versions of the SDK, or only versions specific to their build of the engine. As far as I know, though, it doesn't matter, as they are all provided freely.

Of course, there ARE authoring tools for specific games. That's why you see a lot of campaigns, maps and weapons etc., specific to games like L4D and Portal 2. In those cases, they do require that specific game to work, but I'm not sure if such authoring tools are available for Half-Life 2. I'm not a modder, this is just information that I've picked up as I've understood it, so, of course, it could be way off the mark.

Regardless, I'm still in agreement with you, Workshop support for the HL games would be a much welcomed addition.
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Date Posted: Mar 18, 2013 @ 7:31pm
Posts: 4