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"Trading Card drops are currently just tied to playtime within a game, independent of which achievements you are getting. We will definitely look into adding more rules for how cards are dropped in the future, but there are a few problems with in-game achievements that prevented us from using them right now. Many games have achievements that are grindy or un-fun to get, and we want the act of getting game cards to be fun for all users in games. We also don't want to push users to cheat or use achievement-unlockers in games in order to get cards, since that devalues achievements and isn't that fun either. Achievements are still valuable, and having the Achievement Showcase on your community profile is a great way to show off those rare achievements."
Achievements being un-fun and grindy is just a bad excuse really. Most achivements are not like that and the cards could just be awarded for some achievements (And not the grindy ones, i f they think it's such a big prolem). Besides it's not like the current system of getting cards is much fun. You can technically just let the game run without playing it and still get cards...
And cheating and achievemnt-unlocking?? Well i thought Valve was supposed to stop people from doing such things, using that as an excuse just makes them seem lazy...
I still don't see any good reasons to not do it.