Half-Life 2

Half-Life 2

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Metrocops can no longer announce their location or identify suspect and Combine soldiers don't play pain sounds when injured
Previously, when Metrocops spoke they sometimes mentioned their location (e.g. "workforce-intake", "canal-block") or an identification for Freeman (e.g. "UPI", "subject", "anticitizen"). Both of these appear to have been based on the name of the map they were in. In the SteamPipe beta they skip past these bits, so for example instead of saying "Anticitizen: location canal-block five", they say "[...] location [...] five".

This also happens when Overwatch announces their death, which is particularly jarring, as it occurs frequently and she says things like "Unit down at [...] three", which doesn't make sense...also..

In any of the Half-Life 2 family of games, Combine soldiers of any variety (standard, standard shotgun, Nova Prospekt standard, Nova Prospekt standard shotgun, elite) no longer play pain sounds when injured (they do play death sounds when killed). This applies to Half-Life 2, Lost Coast, Episode 1, and Episode 2.
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polycounts 23 FEB 2014 a las 19:58 
i haven't noticed this, i don't really listen to the cops and soildiers. only really stuff i hear are like go sharp, go sharp!, anticitizen freeman, bouncer!, watch out!, ♥♥♥♥!, etc
Vincent Vega 28 FEB 2018 a las 12:51 
the soldiers don't yelp in pain because they're programmed not to or something
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Publicado el: 23 FEB 2014 a las 19:15
Mensajes: 2