Half-Life 2 > General Discussions > Topic Details
Gypsy Jul 24, 2014 @ 12:36pm
Why is this the best game ever?
So I just beat this game today, and it had some pretty good gunplay, it's a great port, but I didn't enjoy the atmosphere, it feels tasteless and bland to me, the story didn't really intrigue me and the end didn't surprise me, why do people think this is the best game ever made? Yeah it's a good shooter but it was fairly linear and I had to force myself to finish it.
Last edited by Gypsy; Jul 24, 2014 @ 11:10pm
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A-06 Jul 24, 2014 @ 7:52pm 
Originally posted by Gypsy:
but there was no atmosphere to the game
Oh God... They'll eat you alive now.
Spamming Tanks Jul 24, 2014 @ 8:42pm 
Originally posted by A-06:
Originally posted by Gypsy:
but there was no atmosphere to the game
Oh God... They'll eat you alive now.

I'm more concerned with his wording. It is one thing to not like the atmousphere, thats fine! But to state that there is none outright is simply a ridiculous assertion.

Thousands are of the exact oppisite opinion, and those thousands, including myself, found the game to be excellent at worldbuilding. Honestly a game does not have to scream at you... sutblety is important.

What games do, in your opinion Gypsy, "have atmousphere"? It is hard to understand what you think is missing without context.
Spamming Tanks Jul 24, 2014 @ 8:44pm 
As for the the "best game ever" trope, I disagree. I don't think there is is ANY "best game ever", that is a stupid adjective that fanboys attach to things.

Make no mistake, Half-Life 2 was and is still a great game, and is a wonderful example of good pacing... and the story is woven neatly within the confines of the gameplay, rather than with cutscenes.

But when someone asserts that it is "the best game ever"... I will call bs , not because it is bad, but because there is no such thing.
Last edited by Spamming Tanks; Jul 24, 2014 @ 8:58pm
Spamming Tanks Jul 24, 2014 @ 8:54pm 
I'm sorry, last post from me LOL.

I might be bad at explaining why people, including myself, find this game good: this opinion (important word, opinion) article gives a great explanation:
http://bennet.org/blog/half-life

Honestly, I feel it is sad when good games like HL2, Deus Ex, or Psychonauts get so hyped up as "super awesome mega games of ♥♥♥♥♥♥ic joy" by fanboys and gaming culture... because a newcomer, like yourself, might get their expectations too high and end up, while not hating the game, seeing the game as mediocure. That happened with me and Psychonauts.

Anyway, thanks for sharing your opinion, hope I helped explain the hype a little LOL.
Gypsy Jul 24, 2014 @ 11:08pm 
Originally posted by A-06:
Originally posted by Gypsy:
but there was no atmosphere to the game
Oh God... They'll eat you alive now.
Bad word choice on my part
Gypsy Jul 24, 2014 @ 11:20pm 
Originally posted by Spamming Tanks:
Originally posted by A-06:
Oh God... They'll eat you alive now.

I'm more concerned with his wording. It is one thing to not like the atmousphere, thats fine! But to state that there is none outright is simply a ridiculous assertion.

Thousands are of the exact oppisite opinion, and those thousands, including myself, found the game to be excellent at worldbuilding. Honestly a game does not have to scream at you... sutblety is important.

What games do, in your opinion Gypsy, "have atmousphere"? It is hard to understand what you think is missing without context.
I liked the atmosphere when entering Ravenholm, but all that other dystopian ♥♥♥♥ and City 17, it bothered me and I didn't feel motivated to fight the enemy. From what I captured having only played Half Life 2, it just sounds like the villain wants us to be emotionless and use condoms. My idea of games with great atmsphere would include let's say Doom 3, Dead Space Series, Metro series, Return to Castle Wolfenstein, Wolfenstein the New Order. The atmosphere wasn't even the part that bothered me about the game. Like you said, my expectations were set decently high because of Reddit fanboys raving about this game, so I thought I'd be forced to play this game because the story was so intriguing, but I didn't even want to continue the game after about 7 hours in because I just didn't care what would happen. The story was basically like RAGE's (or I could say RAGE's story was like Half Life 2). There wasn't much that made it stand out, except for the platforming but that was more inconvenient than it was fun.
Venrez Jul 25, 2014 @ 9:15am 
You really didnt feel motivated to fight the Combine through witnessing what they've done to Humanity, coupled with the intense remorse and regret you're supposed to feel considering that Gordon Freeman (You) are (in)directly responsible for everything that has happened, by pushing that Xen crystal into the Test Chamber in HL1?

- - -

The Combine have systematically annihilated Humanity's any means of resistance and are now in the process of slowly harvesting them for military use in whatever other goals they have elsewhere. The entire populace of what few remaining cities are strictly controlled and downtrodden by Military Police and the Alien Overlords, as a type of dystopian martial law.

Everyone is "neutered" in the sense of the field generated by the Combine Citadels which prevents certain key enzymes and protein chains occuring in the human body, preventing reproduction. Religion is obviously banned. Personal recreation in almost all forms is banned. Everyone is forced to wear prison-style jumpsuits for easy identification. Everyone must pass through military / security checkpoints, scanners and whatnot for even the simplest tasks. Everyone receives "food-paste" in horrible UPS-style packaged bags from ATM-like machines.

The Citadels themselves, one erected in each and every remaining City on Earth, are also massive Military powerhouses - both a sign of oppression and Humanity's impending doom. They are stocked to the absolute brim with military hardware. They are equipped with the reproduction-preventing field generator. They also have gigantic "Thumpers" which prevent the Ant-Lions, another cataclysmic pest-species of alien, from attacking the city en-masse.

The Citadels also control the "Crawling Walls" which are those strange alien-metal walls which gradually extend from a circle outwards of the Citadel, crushing buildings and anything else in their path. Anything 'within' the perimeter closest to the Citadel has already been consumed or destroyed as part of their "assimilation" of the world.

People themselves are subjected to horrific disfiguration and mutilation upon becoming Combine Soldiers. Many vital organs are removed and replaced with machinery. They may be "enhanced", but at the push of a button from Command, they can be shut-down and killed. Thus, all Combine Soldiers, former humans, have an obey-or-die directive.

Those unsuited to becoming Soldiers are deliberately mutilated to the point that they cannot resist or cause any further problems in any way, by becoming Stalkers or other servitude-related menial minions for cleaning, maintenance and so forth. Both hands and feet are removed. Many vital organs removed. Eyes removed. So even if they somehow managed to 'escape' their bindings or escape being turned off with a press of a button and rebel, they'd be incapable of doing anything.

Really. The game gives you an enormous directive to do what you do and "Resist" the Combine. Its made all the more interesting because you dont really have any direct control in the matter, because Gordon is being manipulated by the G-Man, of which we know next to nothing about. Who he serves. What is his purpose. Who are the other "clients".

I will admit that the game did feel a bit rushed and it was a bit tiresome at times seeing the same environmental props and doodads used 100 times over, but then again, a game only has a set budget and a time-limit within which to be made. They made one of the greatest games of recent years with what they had and it is to be commended.

Especially considering they had completed what... 70% of the game or something when the Hacker-leak occured, and they scrapped their entire project to start anew? Its amazing they turned out what they did.
.raptoR Jul 26, 2014 @ 9:31am 
Originally posted by Venrez:
text
You sure silenced him..
Venrez Jul 26, 2014 @ 9:37am 
Good.

Because it pains me when such effort is put into a game yet people can be oblivious to it unless its shoved directly in their face through cutscenes or narration by some crumbly raspberry you dont care about.

I respect Valve for their "exploration" style storytelling. You learn the vast majority of information to do with their worlds by exploring the world on your own. The tidbits of info on the Saferoom walls in L4D. The quips between characters. Simply what you see with your eyes. All that.
Spamming Tanks Jul 26, 2014 @ 10:40am 
Originally posted by Venrez:
Good.

Because it pains me when such effort is put into a game yet people can be oblivious to it unless its shoved directly in their face through cutscenes or narration by some crumbly raspberry you dont care about.

This. Very few AAA games that have story today go about that story in a sutble way. Indeed, cutscenes (even those from the FPP) are very common.

That said, cutscenes are not bad, necessarily. The Command & Conquer series is a good example of good cutscenes. They are short and simple, non-intrusive, and fill up the quite necessary divides between missions that an RTS tends to have.

Video games have a large range of choice when it comes to narritive, and that narritive does not always have to be obvious, Oscar award winning, or even dominant.

Gameplay comes first, always. If a good narritive can be added without compromising the gameplay, that takes skill. Games like Command & Conquer, Half-Life, Bioshock, Mass Effect, and many more, always had their own uniqe ways of telling story that don't infringe on the gameplay.
Last edited by Spamming Tanks; Jul 26, 2014 @ 10:42am
MrMuffinz Jul 26, 2014 @ 7:41pm 
Difference between best game ever and favorite game.

It is my favorite game, but it vertainly isn't "the best".
Spamming Tanks Jul 26, 2014 @ 10:47pm 
Originally posted by MrMrsMuffinz:
Difference between best game ever and favorite game.

It is my favorite game, but it vertainly isn't "the best".

I wish fanboys, of any game, would stop saying that about their pet game. Even if it is not meant literally, it is still annoying and plainly false.

I love Command & Conquer for example (which is why I keep mentioning it lol)... if it is not my favorite series, it is up there. I will never call it "the best game ever"... because not all humans like this type of game.

Even if someone were to crunch the numbers about every gamer's experience with every game, and what they liked/disliked about every game they played... to create a meta-metascore that would determine which game, statisticly, was the best in the eyes of players... that information would still be pointless in determining whether a given individual will like the game or not. Because people are different and have different prefrences.

Everything will always have at least one dislike.
rafaelherschel Jul 27, 2014 @ 1:16pm 
HL2 does (almost) everything right within the limitations of what the game sets out to do. In that sense it’s close to perfect.

That doesn’t mean that everybody is going to like the game or that every other games pales in comparison, but it became an inspiration and a benchmark for games to come.

The people that love HL2 love it for its atmosphere, the attention to detail (the graffiti on the walls, the sounds and so on), the minimal storytelling, the ability to tell a story without cut scenes or lengthy exposure and the sheer consistency of the execution.

It’s the same thing for every medium. The Shining, Fargo, Citizen Cane, The Godfather, Jaws are critically acclaimed and beloved movies because they both define and transcend the genre they nominally belong to, but that doesn’t mean that everybody will like them.
Gypsy Jul 27, 2014 @ 5:42pm 
Originally posted by Venrez:
You really didnt feel motivated to fight the Combine through witnessing what they've done to Humanity, coupled with the intense remorse and regret you're supposed to feel considering that Gordon Freeman (You) are (in)directly responsible for everything that has happened, by pushing that Xen crystal into the Test Chamber in HL1?

- - -

The Combine have systematically annihilated Humanity's any means of resistance and are now in the process of slowly harvesting them for military use in whatever other goals they have elsewhere. The entire populace of what few remaining cities are strictly controlled and downtrodden by Military Police and the Alien Overlords, as a type of dystopian martial law.

Everyone is "neutered" in the sense of the field generated by the Combine Citadels which prevents certain key enzymes and protein chains occuring in the human body, preventing reproduction. Religion is obviously banned. Personal recreation in almost all forms is banned. Everyone is forced to wear prison-style jumpsuits for easy identification. Everyone must pass through military / security checkpoints, scanners and whatnot for even the simplest tasks. Everyone receives "food-paste" in horrible UPS-style packaged bags from ATM-like machines.

The Citadels themselves, one erected in each and every remaining City on Earth, are also massive Military powerhouses - both a sign of oppression and Humanity's impending doom. They are stocked to the absolute brim with military hardware. They are equipped with the reproduction-preventing field generator. They also have gigantic "Thumpers" which prevent the Ant-Lions, another cataclysmic pest-species of alien, from attacking the city en-masse.

The Citadels also control the "Crawling Walls" which are those strange alien-metal walls which gradually extend from a circle outwards of the Citadel, crushing buildings and anything else in their path. Anything 'within' the perimeter closest to the Citadel has already been consumed or destroyed as part of their "assimilation" of the world.

People themselves are subjected to horrific disfiguration and mutilation upon becoming Combine Soldiers. Many vital organs are removed and replaced with machinery. They may be "enhanced", but at the push of a button from Command, they can be shut-down and killed. Thus, all Combine Soldiers, former humans, have an obey-or-die directive.

Those unsuited to becoming Soldiers are deliberately mutilated to the point that they cannot resist or cause any further problems in any way, by becoming Stalkers or other servitude-related menial minions for cleaning, maintenance and so forth. Both hands and feet are removed. Many vital organs removed. Eyes removed. So even if they somehow managed to 'escape' their bindings or escape being turned off with a press of a button and rebel, they'd be incapable of doing anything.

Really. The game gives you an enormous directive to do what you do and "Resist" the Combine. Its made all the more interesting because you dont really have any direct control in the matter, because Gordon is being manipulated by the G-Man, of which we know next to nothing about. Who he serves. What is his purpose. Who are the other "clients".

I will admit that the game did feel a bit rushed and it was a bit tiresome at times seeing the same environmental props and doodads used 100 times over, but then again, a game only has a set budget and a time-limit within which to be made. They made one of the greatest games of recent years with what they had and it is to be commended.

Especially considering they had completed what... 70% of the game or something when the Hacker-leak occured, and they scrapped their entire project to start anew? Its amazing they turned out what they did.
As I said earlier, I haven't played Half Life, so maybe I should have played that first to feel motivated to kill the combine. Making it evident that religion was probably banned doesn't help you trying to convince me to hate the combine. For some games that minimal information works because it can drive you to play until the end if you really want to know how things began, or how things end but Half Life 2 immediately shoves you into this world owned by the combine and Valve just thinks that you want to kill everyone in your way and go see Alyx. I can see wanting to murder the combine after figuring out all that information but you shouldn't have had to write me a novel for me to dislike the enemy. The only thing that really angered me was when that prick thought I'd pick up the piece of trash just because he told me to. I just enjoy it when games slip in things like audio logs, literature, emails, video diaries and things of that sort so that those who really want to know about the world are able to learn more.
Gypsy Jul 27, 2014 @ 5:42pm 
Originally posted by Raptor:
Originally posted by Venrez:
text
You sure silenced him..
Sure did
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Date Posted: Jul 24, 2014 @ 12:36pm
Posts: 99