Grim Dawn > General Discussions > Topic Details
Zantai 22 Dec, 2014 @ 3:21pm
B23 Hotfix 1+2 is now live (Changelog) + Localization Update
v0.3.1.2 (b23 Hotfix 1)

[Tech]
  • Resolved crashes associated with player aura skills in Multiplayer, such as when transitioning to new areas
  • Resolved a crash associated with Inspecting other players in Multiplayer
  • Resolved a crash associated with Trading with other players in Multiplayer

[Game]
  • Updated the dialogues for several NPCs involved with Kill Target quests (ex. Gloomweaver) so that you can no longer accept the quest if you killed the target before. Instead, you will now only see the option to turn the quest in retroactively.
  • The one-shot chest in the Jagged Waste/Pine Barrens/etc area now spawns in one permanent location instead of 3 possible locations
  • Increased the drop rate of Manticore Poison Glands

Localization Update

  • Added Portuguese and Bulgarian character sets.

Hotfix 2

  • Fixed some resolution/monitor issues new players were having the first time launching the game.
  • Fixed a bug where fullscreen windowed mode was too large when dynamic super resolution settings were available.
  • Fixed a bug where old Steam cloud characters could not be deleted.
  • Fixed a bug where quest window fonts would not appear correctly with certain ui scaling settings.
  • Added Japanese font set.
  • Other minor bug/crash fixes.
Last edited by Rhis; 5 Jan @ 11:38pm
Showing 1-15 of 19 comments
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Tango Bonchewy 22 Dec, 2014 @ 3:23pm 
i'll put it to the test
SeriousComedy 22 Dec, 2014 @ 3:23pm 
These changes, especially for MP, are much appreciated.
I'm always amazed how fast these updates come and how dedicated Crate is to their playerbase.
Maeth of Astora 22 Dec, 2014 @ 3:25pm 
Thanks
siontheman 22 Dec, 2014 @ 3:25pm 
Nice job guys, I like the start of Act 3, its very..... hmm how to put it.. Good? :D
Dr Mcninja 22 Dec, 2014 @ 3:33pm 
Awesome work. Will have to check later to see if I can break MP in other ways.
[JL]Batman 22 Dec, 2014 @ 3:33pm 
I'd like a fix to the engine that identifies the graphics card. Since the act 3 release, I can't get it to ever actually use my nvidia Mobile card.
SeriousComedy 22 Dec, 2014 @ 3:37pm 
Originally posted by JLBatman:
I'd like a fix to the engine that identifies the graphics card. Since the act 3 release, I can't get it to ever actually use my nvidia Mobile card.

I'm in the exact situation as yourself. While the options ingame only specify the onboard Intel card, if you check the Nvidia GPU activity on your Taskbar, the discrete mobile Nvidia GPU is actually being used.

You'd just have to enable Grim Dawn to use the mobile Nvidia card on the Nvidia settings, which is also at the lower right Taskbar.
Dr Mcninja 22 Dec, 2014 @ 3:38pm 
Originally posted by JLBatman:
I'd like a fix to the engine that identifies the graphics card. Since the act 3 release, I can't get it to ever actually use my nvidia Mobile card.

I believe there is a way to manually fix this issue as it has been a problem with some people in the past.

Perhaps this thread might help you: http://www.grimdawn.com/forums/showthread.php?t=10719
Skyhaster 22 Dec, 2014 @ 4:34pm 
Thank you very much!
Atreyu 22 Dec, 2014 @ 4:50pm 
Really appreciate how dedicated Crate has been to not only releasing new content, but fine tuning everything promptly thereafter.
Atreyu 22 Dec, 2014 @ 4:50pm 
Really appreciate how dedicated Crate has been to not only releasing new content, but fine tuning everything promptly thereafter.
Rifleman71 22 Dec, 2014 @ 6:24pm 
thanks
Kosch 23 Dec, 2014 @ 2:10am 
Thank you for fixing the Aura MP bug took me a while to work out what was causing it and how to work around it. Top Dev!
Rhis  [developer] 23 Dec, 2014 @ 7:39pm 
Bump for a small localization update we are pushing shortly.
Hellbishop 23 Dec, 2014 @ 9:05pm 
Thanks for the update just got it at.. THE MIDNIGHT HOUR.
Showing 1-15 of 19 comments
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Date Posted: 22 Dec, 2014 @ 3:21pm
Posts: 19