Grim Dawn > General Discussions > Topic Details
Zantai Mar 7 @ 10:27am
Build 17 Hotfix (Changelog)
v0.2.3.4 (b17 - Hotfix)

Art:
  • New Nightblade "Lethal Gambit" skill animation
  • New Nightblade "Blade Barrier" skill animation
  • Vulture now have a new "Vomit" skill and animation.

Tech:
  • Fixed a pathing bug where opening doors which made them impassible.
  • Fixed a bug where doors could sometimes be used at too large a range.
  • Fixed a locale bug when using localization string recapitalization.
  • Fixed a bug where skills could experience an excessive delay when firing.
  • Weapon based attack skills (Lethal Gambit/etc) now use the default weapon attack when cooling down.
  • Fixed a bug where RMB assigned skills could be re-fired when performing other actions.
  • Fixed a bug where objects with attached fx would disappear on the edges of the player view frustum.
  • Fixed a bug where ranged weapon hits were causing weak physics behavior.
  • Added dutch font set (fonts=NL).
    Removed "item comparison" option (now always shown).
  • Added "auto item tooltips" option. Enables automatically showing item tooltips for in world items.
  • Removed show loot/filter broken keybind.
  • Added show item tooltips keybind.
  • NPC Dialog sounds now use the dialog volume level rather than soundfx volume.
  • Friendly pets are no longer targetable when not using the target pet keybind.
  • Fixed a bug where npc merchants could generate the same items.
  • Fixed a bug where destructibles would drop unseeded items.
  • Fixed an issue with one-shot chests that would cause them not to drop a guaranteed Epic (this issue was new in the 30+ level range)

Game:
  • Updated epic item loot tables. The level range scaled poorly into the 40's, resulting in level 20 epics dropping from level 45 monsters.
  • Updated spirit requirements on rings and necklaces, reducing them by 20-30%, particularly at higher levels.
  • Percent Physique, Cunning, Spirit, Offensive Ability and Defensive Ability bonuses on gear have been reduced.
  • Absolute Offensive Ability and Defensive Ability on gear has been rebalanced. This primarily affects equipment of level 25 and above.
  • Removed Offensive Ability affixes from Shield loot tables. With the exception of some uniques, shields will no longer generate Offensive Ability in their stats. This change is Not retroactive and only affects drops in B17 and beyond.
  • Soldier: Increased %physical dmg on Decorated Soldier, while reducing %total damage on Squad Tactics.
  • Demolitionist: Fixed an issue with Flashbang's Searing Light not working. The fumble component of the skill was rebalanced now that it actually works.
  • Occultist: Hellhound's Hellfire Aura is now a radius buff with +%fire, +%burn and fire retaliation.
  • Experience formula that determines how much experience is gained from killing enemies has been adjusted to slow down leveling. Based on the results, further adjustment may be required. This change shouldn't affect current character levels.
  • Fixed an imbalance in the Regenerator hero archetype which caused it to regenerate too fast for most builds to handle.
  • Fixed an issue with the Sunken Reliquary where the boss room was inaccessible.
  • Fixed an issue with the Magistrate's Censor skill Fear not working and updates the skill's stats/name
Last edited by Zantai; Mar 7 @ 3:52pm
Showing 1-15 of 48 comments
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BOYCOTT S-T-E-A-M! Mar 7 @ 10:33am 
Originally posted by Zantai:
v0.2.3.4 (b17 - Hotfix)
Art:
  • Vulture now have a new "Vomit" skill and animation.

That's hot. Any chance we can get this skill?
Last edited by BOYCOTT S-T-E-A-M!; Mar 7 @ 10:34am
steeve (Banned) Mar 7 @ 10:37am 
thanks :D
Fendelphi Mar 7 @ 11:04am 
Awesome
hakanyesi77 Mar 7 @ 11:51am 
Don't nerf Blade Barrier. I don't need anything.
falkargast Mar 7 @ 2:39pm 
damn...every time i think it could not get better it does!!
falkargast Mar 7 @ 2:41pm 
but do you agree, that some fragments look way to similar with white stuff?
tkrich Mar 7 @ 3:08pm 
I really, really do not like the automatic information about items on the ground. when you are in a fight and your mouse goes over something on the ground, the screen gets cluttered with too much information. IE info on what you are armed with and the info of the item on the ground. With a double weilding NB, that is three items on screen and that covers up too much. It makes it hard to move to an enemy. Please change it back to the way it was.
Dr Mcninja Mar 7 @ 3:24pm 
^You can turn that option off via game option I think.
Rhis  [developer] Mar 7 @ 3:42pm 
Disabling "Auto Item Tooltips" in gameplay options removes the tooltips. You can then press alt when you want to view them.
Last edited by Rhis; Mar 7 @ 3:42pm
GarGhuul Mar 7 @ 4:00pm 
Thankyou for the update! Still loving the music. Now if only I could figure out how to tell my keyboard to treat Capslock as a toggle when I set it to filter items...
undT0T Mar 7 @ 4:29pm 
thx for the fast update....i am sooooo happy! Great game ....i love it!
lucasgerard1982 Mar 7 @ 4:48pm 
When I put green Tempest Salvaged Gauntlets (1-4 lightning damage and retaliation) on, instead of white Salvaged Gauntlets, my damage decreases. Why? A bug?
tkrich Mar 7 @ 5:05pm 
Originally posted by Rhis:
Disabling "Auto Item Tooltips" in gameplay options removes the tooltips. You can then press alt when you want to view them.
Yes, I missed that. Made the change and all is well! This game just gets better and better!
ΞWΛƵƘΛŦΛNǤØΞ Mar 7 @ 9:12pm 
Very nice! Grim Dawn has certainly be shaping up to be an excellent full game!
Rob Mar 8 @ 5:55am 
i would like a new loading background the plain black screen is boring and ugly can u do this? i think this will be a geat improvement!!!!
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Date Posted: Mar 7 @ 10:27am
Posts: 48