Antichamber > General Discussions > Topic Details
Sun_S Sep 15, 2013 @ 3:00pm
Dear Mr. Bruce: Positioning stones with the tool is soooo annoying :(
Hello, just some frustrated feedback: Positioning rows of coloured stones with the green/yellow/... tool is infuriating. So if there is a sequel somewhere in the works ... please, please find a better control mechanism for this. :S

Or to say it in more words:
Just one example - holding the left mouse button and moving the mouse up can alternatively be interpreted as "build row of stones upwards" and "build row of stones forward". So they often go where they shouldn't. I would love a way to position them precisely where they are meant to go.
Currently I'm doing the part in "Breaking the ark" where one has to do the long climb up with 2 sets of yellow bricks and I've eventually turned the game off because it's so frustrating. I keep falling down. It is somewhat easy once one is in the white area of the shaft where stones can just be laid along the wall. But getting there (again ... after another fall ...) - can it be that the black room at the bottom is a little larger than the white shaft? Trying to lay the rows in three-dimensional space with no surface to rest them against is way too fiddly and error-prone. It takes quite long.
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Showing 1-11 of 11 comments
Breadfish Sep 15, 2013 @ 3:21pm 
You can grow your garden anywhere.
Last edited by Breadfish; Sep 15, 2013 @ 3:21pm
Californ1a Sep 15, 2013 @ 3:46pm 
You couldn't be more wrong. Positioning the cubes is extremely easy once you get the hang of it (I'm a speedrunner with over 300 hours in this game). Also in Breaking The Arc, you can use yellow gun's ability to create an elevator and just ride the cubes straight upward in the middle of the shaft.

The area you fall down into, with the UP letters, is one cube-width larger than the shaft, and the hole at the top of the shaft exiting into the next room is also one cube-width smaller. Mind the lips around both of these, but if you just create an elevator as I mentioned above, then these are no problem.

I've created a short clip for you, showing exactly how Breaking The Arc should be solved easily (sorry about no audio, it would have made the video take longer to upload). It is currently uploading and processing, and it should be finished sometime soon:
Last edited by Californ1a; Sep 15, 2013 @ 4:54pm
rpgamer987 Sep 15, 2013 @ 9:25pm 
Another point/tip, by that time, you have the ability to create squares that auto-fill, giving you more to work with. Could use that periodically to fill in the perimeter of whatever level you make it to so you reduce the worry of falling all the way down. It can feel a bit sketchy using the elevator if it happens to jiggle out from under you, or you run into the lip and get pushed off or whatever.
Californ1a Sep 15, 2013 @ 9:58pm 
As long as you aim for the middle, there should be no problem of running into either lip, and falling off the elevator isn't a problem either if you can aim straight.
Sun_S Sep 15, 2013 @ 11:32pm 
Oh my. Thank you for all the tips and the video even, guys :O.
Californ1a, with your way of doing it, it looks pretty easy. I will try that!
I suppose it was meant to be solved like that and I just didn't figure it out. And using it otherwise is also easy? Hmm, maybe I haven't gotten the grasp of it yet. At least I'd like to suggest a 3d positioning tutorial to the maker if there were to be a sequel.
rpgamer, if the autofill mechanism is part of the game, it can't be sketchy to make use of it, can it ;D
Californ1a Sep 15, 2013 @ 11:54pm 
No, growing cubes is definitely a mechanic of the game. It is gained with the green gun (with 8+ cubes) and later improved upon with the red gun (with 2+ cubes).

Positioning/drawing chains of cubes is all based on your location as well as angle of placement of the initial cube and angle facing when drawing the chain.
You mentioned facing upward afer placing the initial cube near your feet will either draw a chain upwards or draw a chain forwards. Drawing the chain upwards or forwards is based on the amount of the angle of your camera. Anything less than straight forward (less than 90 degrees) will make the chain go forward, and anything greater than straight forward (greater than 90 degrees) will make the chain go upward. It's just something you have to get used to and play around with to get good at.

Also, any sort of tutorial really wouldn't fit in with the game, it's a game that doesn't explain anything to you, you're meant to figure all of this out for youself by messing around with the mechanics.
Last edited by Californ1a; Sep 15, 2013 @ 11:56pm
Sun_S Sep 16, 2013 @ 2:35am 
Actually, he has included tutorials already. I mean those segments right after you have found a new gun and are facing an obstacle that can only be overcome using the gun's special power. There are even little mouse symbols telling you which button to press. Something in that vein wouldn't have stood out from the rest of the game.
I will just use your advice as my tutorial. Muahaha.
Last edited by Sun_S; Sep 16, 2013 @ 2:39am
Californ1a Sep 16, 2013 @ 5:53am 
Those aren't really tutorials though. Those are just to show you which button is used in order to take control of the newly accquired gun's mechanic.
rpgamer987 Sep 16, 2013 @ 3:23pm 
The sketchy part was in reference to the elevator, not growing cubes. If you're not paying attention or not careful, the elevator can end badly.

And it didn't mean sketchy as in cheaty. Just sketchy as in nerve-fraying.
Californ1a Sep 16, 2013 @ 4:40pm 
Rpgamer, you should see some of the stuff we do in the speedruns; riding a cube elevator is nothing, it's just a basic mechanic of the game.
rpgamer987 Sep 16, 2013 @ 8:18pm 
It is. But it's also something I never even considered until I saw it or someone mentioned it or something.

I got up that shaft the very long and tedious way.
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Antichamber > General Discussions > Topic Details
Date Posted: Sep 15, 2013 @ 3:00pm
Posts: 11