Antichamber > Discusiones generales > Detalles del tema
KITTY 8 MAR 2013 a las 18:58
Bugs????? and Suggestions
First of all the thing im considering a bug is when you get a green gun or better if you make a cube that fills in around you the game crashes, it may only be my computer. and to the suggestions prehaps some DLC could be nice, like to get DLC in the Main room a differernt chamber called "DLC" appears in a unused spot and then you click on it and you get to a DLC main room where you can do all the DLC you bought something to that lines.
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DistilledChaos ♣ 22 SEP 2013 a las 21:27 
Confirmed, if you make a cube around you, the game crashes.
Breadfish 23 SEP 2013 a las 14:22 
Yup, if you close a cube on yourself the game will most likely crash. It's a pretty funny bug though. I guess It's the game's way to say "don't close cubes on yourself".
Última edición por Breadfish; 23 SEP 2013 a las 14:22
rpgamer987 23 SEP 2013 a las 19:57 
It doesn't have to be around you. If you make any large cube the game will have issues.
Californ1a 24 SEP 2013 a las 23:02 
It is because there is no "action on death" scripted in; mainly because you're not supposed to be able to die. It was patched somewhat with an update on february 28th, where you can grow smaller cubes, even with you inside. There is a certain threshold with the size of the cube you make. Us speedrunners use the lag that creating a cube generates in order to do some weird tricks.
EddyNavis 25 SEP 2013 a las 23:44 
I had a vision of a giant yellow cube and it was going to be so glorious... then the game crashed. :(
rpgamer987 26 SEP 2013 a las 22:51 
Yeah. I don't think it's a death thing that causes a crash, but rather the massive amount of computation that goes into making larger and larger cubes.
Californ1a 27 SEP 2013 a las 5:46 
It's actually more of both. There is no "action on death" so if the game calls for the death action, the game crashes. It's also a crash due to too many cubes being grown all at once (you can also crash the game if you try to middle mouse+left mouse for too long). It's not really a large amount of computation though; the algorithm used to grow cubes is unstable.
rpgamer987 27 SEP 2013 a las 9:43 
But is there even any death programmed into the game? Why would the game try to look for an action on death if the game doesn't even recognize death is a thing? Seems like a check that players could just be making up, as I wouldn't expect the game to even do something it wasn't meant to do. And it isn't a "It wasn't meant to do this so it crashes" thing, it's just a program. If it wasn't meant to do that, it just plain won't do that.

There's no other instance of death in the game, so I'm a little skeptical that this one particular action actually results in death. And considering how the game can similarly crash without actually being inside the cube, I find it even harder to believe the problem is due to the game making a non-existent search for a non-existent action.
Californ1a 27 SEP 2013 a las 10:48 
It was originally a UT3 mod, so death is a thing that "could" happen if the dev had added in anything that damaged you. Even though it's not a UT3 mod anymore, it's still built off of UDK, meaning that it has a lot of defaults that the dev doesn't use (touchscreen controls, for example, are included but unused). A life meter along with health/hp is included but unused because "nothing" should be able to give you any damage value. Getting stuck inside a solid wall (filling in a cube around yourself) would cause you damage if it had been used, but because it's not then the game crashes when it tries to apply a damage value (or an action on death).
Última edición por Californ1a; 27 SEP 2013 a las 10:48
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Antichamber > Discusiones generales > Detalles del tema
Publicado el: 8 MAR 2013 a las 18:58
Mensajes: 9