Finished. Short, but very fun
Fantastic game. Worth the wait (I was waiting for my better card to come back from RMA, for those that remember me from the "Crashing at launch" thread until I got bored of posting in it), and now that I got a chance to play and finish it, am glad I got a chance to play it.
Am wondering a couple of things, though, such as what is the point of the timer, if it doesn't actually do anything if you complete the game (either finishing it or 100%) within the timer?
Also, I did notice one area where there appeared to be a 5th gun. It looked to be in an area looking strikingly similar to red, and I assume it was a bug where the game made a duplicate of the area where the red gun was, and didn't remove the fake gun if you had the real gun by that point. Which disappointed me. As a few times (until I learned how to solve a few puzzles) I hoped it was a new gun that left me generate new blocks out of thin air. a Black gun. (new content HINT HINT).
I liked the behind-the-scenes look at the design of the game in some rooms, as well as the "Snake" mini-game you included. You should include a timer and high score system for that. ;)