Antichamber

Antichamber

Antichamber > Általános témák > Téma részletei
Bloody oRAnGE 2013. febr. 4. @ du. 3:40
Found something very interesting with noclip...
Imgur [i.imgur.com]
Can anyone explain what that means?
Afaic it's a flowchart showing how the game calculates everything visible to you.?
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Sli Fi 2013. febr. 4. @ du. 3:58 
You don't need noclip to find it, though it's very annoying to get to without noclip.
Bloody oRAnGE 2013. febr. 4. @ du. 4:05 
That's probably true, I tried it for about 10 minutes now though and thought it was impossible. So I cheated a bit *g*

Edit: Now I feel stupid, I tried it one more time the normal way after posting this and made it instantly. ;_;
Legutóbb szerkesztette: Bloody oRAnGE; 2013. febr. 4. @ du. 4:06
za(pm🐎mp)unk 2013. febr. 4. @ du. 4:55 
It's the outline shader.
Xario 2013. márc. 9. @ du. 1:44 
@Zapmunk: Could you explain that a bit further? Outline shader for which object? What is the function doing? What language? What are Mask(R,G), Depth and so on? Does it flow form right to left? Does it start with my screen position or what? So many questions... And does someone have a reliable way to enter this room? Running from a little further away towards the cube with some wiggeling in jumping is the only way I found, but it works only 30% or so.
cyanic 2013. márc. 9. @ du. 2:08 
Outline probably means the hard outline on edges of objects, because otherwise you won't be able to see them. I'm assuming that's what it looks like in UDK. Otherwise standard shader code would be listed instead of a weird graph.
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Antichamber > Általános témák > Téma részletei
Küldés ideje: 2013. febr. 4. @ du. 3:40
Hozzászólások: 5