Antichamber > Discussioni generali > Dettagli della discussione
Turn_on_a_Dime 2 feb 2013, ore 22:02
Bug List
First I'd like to thank Alexander for being one of those awesome developers who is actually active on the forums and talks to us. It makes me really glad I bought the game!

Secondly, I know there are some bugs he has already stated he is aware of and is working on This is great :)
But I thought it might be useful to compile a list, and at the same time create a place where they can report bugs they have found. I want to make it as useful as possible, including ways to reproduce the bug where known.

1. Crashes on startup etc. of which the developer is already aware. This is already discussed in several threads including the stickies. I am lucky to have not experienced any so I can't say much more.

2. Crashes when filling in large cubes, including sometimes one that is intended to be filled in as part of a puzzle. The developer has stated that he will fix this but it will take time and testing.

3. The game makes it annoying to use custom resolutions, which can cause problems at times. The developer has stated that he will fix this.

4. The image at row 8 column 5 (the bungee jumper: "Sometimes we do things just go to along for the ride") reads "go to" instead of "to go". The image can be found via the room Many Different Angles

5. The image at row 8 column 6 has no text when viewed in the antechamber. It is the image of the needle in a haystack, and has the text "The more we complete, the harder it gets to find what we missed" when it is found via the room Many Different Angles

6. Returning to the antechamber while blocks are moving due to the yellow gun ability will create a phantom block. The block will be there when you return to that location, and will stay until the game is restarted. The phantom block is solid, meaning it will get in your way and in the way of the large push-able boxes. It cannot be manipulated with your gun. Blocks can be placed onto it, but it will not disappear along with them or move with them when using the red or yellow gun abilities. However, it does not count as a solid surface which the yellow gun ability can target.

To quickly reproduce this: go to the Deja Vu room, turn right, and use the yellow gun ability to pull the green line of blocks towards the opposite wall. Once they start moving, press escape. Upon returning to the room, there will be a phantom green block. This block will get in the way of the box and render the puzzle unsolvable until the game is restarted.


7. Some spaces can under certain circumstances become phantom block destroyers, erasing any blocks that you pull through them. The error is resolved once the game is restarted.
Discussed in this thread (WARNING - spoilers):
http://steamcommunity.com/app/219890/discussions/0/864958451513388576/

This bug is particularly noticeable in the puzzles Pulling Both Ways and Red Cross.
I am not sure how to reproduce, but this has definitely happened to me before, in Pulling Both Ways. I have since been able to solve both of these, however, and it currently doesn't happen.


8. Sometimes lasers fail to work properly, preventing doors from opening. This has been discussed in this thread:
http://steamcommunity.com/app/219890/discussions/0/864958451427850252/

I have also recently experienced something similar but not as serious in the room A Game Of Leapfrog. The lasers seemed to disappear two blocks away from the "sources", and placing a block in the middle of the room did NOT count as blocking the lasers. The problem was fixed by placing a blue block right next to the source, where it could block the short laser - once the block was removed, the laser from that source worked properly again.
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Immortius 2 feb 2013, ore 23:56 
It is possible to make a third block with just two, with any gun. This can be done by having a block floating at eye level (so you can't see the top), jumping and placing a block on top. A third block will appear on the bottom.
error1 3 feb 2013, ore 0:50 
Messaggio originale di Immortius:
It is possible to make a third block with just two, with any gun. This can be done by having a block floating at eye level (so you can't see the top), jumping and placing a block on top. A third block will appear on the bottom.
that's really cool, are you sure it works with the blue gun? I couldn't manage it. It's probably not a bug beacuse it's required to beat one puzzle
nago 10 feb 2013, ore 20:27 
Map Inconsistencies:

1) "Leap of Faith" doesn't show a nub for "A Game of Leapfrog" prior to getting the blue gun, even though the room is accessible.

2)"Cry me a River" adds room "I only need one" if you cross the "Fly?" gap, which is possible with the blue gun, but you can't get to this room yet.

3)"Four Different Exits" to "Just a Little Bit Shy" -- you can reach the entry to this room, but the map marks the room as visited.

4)Sequence Break: "I only need one" is not marked with a nub, but it is possible to lead green blocks far enough to pick them up from the other side. This leads to orphaned rooms "Climbing the Tower [5]," and "Just a Little Bit Shy." that hover off by themselves in the map. This may not be a bug, per se.

5)"Laying the Foundation" does not show the hidden room nub when you have the green gun, but it's easily possible if you charge down the hallway after solving the green fill puzzle to open the door. This is not a bug if the secret rooms are only meant to show nubs after getting the red gun, but otherwise if you do make it down here, it leaves an orphaned room on the map.

6)"Butterfly Effect" does not show a nub to "Link to the Past" after getting the green gun. (Maybe OK, if this is supposed to be a "Secret," but it's not clear.)

7)If you break into "Many Angles" before getting the red gun, getting to the dead-end room with the colored chambers will not register on the map until you visit it again with the red gun.

8) If you sequence break into the tower, the door between "Climbing the Tower [2]" and "Climbing the Tower [1]" may not open if you solve these puzzles in the wrong order.

Messaggio originale di error1:
It's probably not a bug beacuse it's required to beat one puzzle

It's actually not required to beat that puzzle: You can carry any number of green blocks in with you through the anti-carry "S" hallway before it, which has gaps missing in the top for you to shoot blocks through.
Ultima modifica da nago; 10 feb 2013, ore 20:59
Darman 13 feb 2013, ore 15:56 
my Guns are invisible...
So far i collected the Blue and the Green but I can't see the gun on the Screen
Senen 13 feb 2013, ore 23:51 
Messaggio originale di Nago:
Map Inconsistencies:

1) "Leap of Faith" doesn't show a nub for "A Game of Leapfrog" prior to getting the blue gun, even though the room is accessible.

This one is on purpose, I think.
Don't know for the other ones.

If you click Escape after firing a cube but before it lands, it will be there when you come back.
Zilashkee 14 feb 2013, ore 22:57 
Similar to 7,
If you grab a reappearing block, then drag another block into that location, the two will merge leaving you with just one block. Noticed just once on the yellow cross, never had occassion to try to reproduce.
Turn_on_a_Dime 14 feb 2013, ore 23:07 
I don't think that's a bug, Zilashkee
Zilashkee 15 feb 2013, ore 19:37 
Turns out there is one puzzle at least made easier by using what I described, the puzzle before the dev room containing the map

steamcommunity.com/sharedfiles/filedetails/?id=127463370
Ultima modifica da Zilashkee; 15 feb 2013, ore 19:41
silverlava 17 feb 2013, ore 14:49 
Messaggio originale di Zilashkee:
Similar to 7,
If you grab a reappearing block, then drag another block into that location, the two will merge leaving you with just one block. Noticed just once on the yellow cross, never had occassion to try to reproduce.

I'm pretty sure that's not a bug, I couldn't think of any other way to solve the puzzle down below the place that requiers hitting yourself against the wall.
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Data di pubblicazione: 2 feb 2013, ore 22:02
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