Antichamber > Discussões Gerais > Detalhes do Tópico
Alexander Bruce  [autor] 1 Fev, 2013 às 7:35
Frequently Asked Questions
I've seen a number of people ask these questions (here or on Facebook / Twitter), so here are some official answers. I'll add more as they get asked.

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How long is the game?
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This really depends on how good you are at solving puzzles and understanding the logic the game is throwing at you. Prior to launching the game, the fastest report I had heard from one of the many testers was 3 hours, while others played for up to 15 before they finished it. People were taking on average between 5 and 10 hours.

Now that the game is released and way more people are playing, some have reached the ending in 2 and a half hours, although there is more to see than just the ending. Others are still reporting over 8 hours.

Antichamber is a non-linear game that allows you to skip what you don't need to learn, to the point where if you know where everything is and how everything works, you can go start to finish in 10 minutes. This is not how people will experience the game on their first playthrough, but it does demonstrate why the play time can vary so wildly.

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I'm stuck. Is there a walkthrough?
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No. Take a break from the game and come back later. There's a good chance you will solve your problem in your sleep / while doing something else, while your subconscious continues processing information from the game.

I strongly recommend staying away from walkthroughs for Antichamber. You only get to experience the puzzles once, and they're all about the discovery.

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Was this solution intended?
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Most of the time the answer to this question is going to be yes, whether the solution felt like a clever exploit of the mechanics or whether it felt like a slow brute force way of doing things. Because of the nature of the game, I can't offer the freedom to find unusual solutions to things without also allowing you to occasionally do completely sub-optimal things (like climbing back up the entire fall at the start of the game, if you wanted to try it).

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Where is my Saved Game?
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Multiple save profiles are not currently supported. If you want to keep track of 2 save files, you will need to copy the file manually. It is located in *installdir*/Binaries/Win32/SavedGame.bin

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Will there be a non-Steam version?
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Antichamber will become available on other channels / the game website once it is stable on Steam.

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What happened to the Mac version?
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I had originally planned to launch on both Mac and Windows, but finishing the game took way longer than expected, so plans had to change.

UDK supports Mac, and I plan to support it as well, but I need to get the PC version stable first and then update my version of the Engine so that I can gain access to UDK's Mac support. Unfortunately this was not entirely trivial the last time I tried, but is something I will be able to get done when I am not also focusing on finishing and launching the game in the first place.

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Will there be a native Linux version?
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Probably not. UDK doesn't support that.

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Consoles? iOS?
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There are currently no plans for any platforms other than PC. This may change in future.
Última alteração por Alexander Bruce; 1 Fev, 2013 às 7:46
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kryksyh 3 Fev, 2013 às 4:12 
> Probably not. UDK doesn't support that.
Will something change after Dungeons Defenders (based on UE3) got ported to linux?
Última alteração por kryksyh; 3 Fev, 2013 às 4:13
Alexander Bruce  [autor] 3 Fev, 2013 às 5:32 
I'm pretty sure that Dungeon Defenders actually licensed Unreal 3 and moved away from UDK. So the answer would be that there's likely no chance of that unless I did the same, but even considering that would be a long while down the road I would imagine.
kryksyh 3 Fev, 2013 às 6:02 
Little investigation shows that DD was ported by thirdparty guy and unsupported by Trendy.
So, sorry for disturbing, I'll try to run the game in wine.
MetalRain 5 Fev, 2013 às 13:16 
Is there a way gracefully exit the game? Exit door is unavailable and not escape nor alt f4 does nothing.
NighT WolF 5 Fev, 2013 às 15:24 
Would the game still run smooth without an nvidia card and just cpu simulated physics? At least the physic efffects ive seen so far could be simulated by a 10 year old computer.
Última alteração por NighT WolF; 5 Fev, 2013 às 15:25
Alexander Bruce  [autor] 5 Fev, 2013 às 16:28 
MetalRain, hold Escape. It says that on the options wall.

NightWolf, people have tried the game on lower spec machines and have said that it ran fine. Physics isn't the issue with the graphics card, it's the post processing / lighting / double rendering. You may, for example, be able to run the game perfectly fine at 50-60fps on old hardware... right up until it starts rendering multiple scenes, in which case it could drop to 20 - 30fps.

You can try it, I just won't recommend it as giving you an ideal play experience. The game feels way nicer at a solid 60fps.
Shayde 7 Fev, 2013 às 20:21 
Originalmente postado por MetalRain:
Is there a way gracefully exit the game? Exit door is unavailable and not escape nor alt f4 does nothing.

For some reason ESC doesn't work for me, but shift-ESC does, including holding down shift-ESC to exit.
Alexander Bruce  [autor] 7 Fev, 2013 às 21:00 
Thanks for mentioning that Shayde. Someone else had an issue with ESC not working (honestly I have no idea why), so I have passed that response onto them as well, to see if it fixes their problem too.
XPTO 9 Fev, 2013 às 3:15 
What is the game native resolution?
Alexander Bruce  [autor] 9 Fev, 2013 às 8:11 
Currently when you first load the game it's going to force your resolution to 1280x720 because I did something dumb. This is going to change in a future update.
samlowry 12 Fev, 2013 às 10:09 
i actually bought this game for my boys. pitty there isn't and option for saving individual progress. i'll try the "Where is my Saved Game?" hint from faqs. maby write a small batch to copy the SavedGame.bin to alternate locations.
i tried running it with integrated intel graphics gma3100 (E4600 cpu, 4 GB ram) - no success.
stuck in an "old" ati radeon HD4350 - works fine.
SmashManiac 14 Fev, 2013 às 1:02 
Hi, I just finished the game, found all the pictures and completed the map. Great game!

I have some questions though:
1 - Is there a point to the hidden purple blocks?
2 - Does anything special happen when beating the game under the time limit? I don't want to delete my save data just to find out...

Thanks! :)
[VIS]-Physics_Rabbit 14 Fev, 2013 às 9:20 
Hello, I Have An Issue.
I Am A Bit Stupid, I Saw A Bunch Of People Play This Game And It Looked Amazing, So I Bought It For Myself, And I Admit, I Found The Price A Tad High (No Offence), Im Sure It Will Be Worth It, And I Know How Much Time And Effort Must Have Been Put Into This. My Issue Is That I Am A Bit Stupid And Once Bought It, Realised That i Couldn't Play It, I Have A Mac.
My Question Is This, Can You Give Me An Estimated Time Where The Mac Version May Be Able To Download.
Many Thanks, Physics_Rabbit.
Leon . S . Kennedy 16 Fev, 2013 às 8:27 
Hi! i just finished the game, its undoubtedly the best puzzle game i ever played..
But im wondering where to learn making a game using udk.. Now im a indie game developer and i use Unity engine... Is there any good tutorial for UDK?
Thanks in advance..
Omnimonitor 18 Fev, 2013 às 18:03 
Is it unfair of me to ask you for a vague story? I assume you have some sort of story behind this game even if it's rather slim.
I have an idea of a story that can account for this game but I in no way think this is what you have envisioned.
I imagine that this powerful entity comes and grabs a few FPS avatars and begins testing them. Finding one worthy for ascension this entity begins to make and remake this would in a process of transforming it. The player pick up at a point when this avatar is on the cusp of enlightenment. It has already gone though drastic changes and so has this reality that it is being reshaped in. The end of the game makes a title card for us but for the avatar it is the last step before entering the beyond.
I imagine you are this powerful entity since you are the programmer. You did take an engine and a basic fps and build it into the game we have now so I think the story works as an allegory.

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