Antichamber > - Discussions générales > Détails du sujet
Tim Rattray 31 jan 2013 à 17h39
Is this game making anyone else physically nauseous?
I rarely get motion sickness, but after 20 minutes of playing the game I feel physically ill. I love the concept and have been patiently waiting to play this game for a long time, so I'm really disappointed =/
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Samuel_Digital 31 jan 2013 à 18h11 
no. but the title of this thread did.
Rare Candie 31 jan 2013 à 19h15 
It does to me, but it's not uncommon for me to feel nauseous from games. I can't finish playing Okami for this reason :(
Highduke 31 jan 2013 à 19h24 
Yup, and for some reason im loving every second of it.
Lexi Belle 31 jan 2013 à 20h41 
Yeah, I actually do get a little nauseated while playing. Testiment to how good it is that I want to keep playing anyway. Just in shorter doses.
Harvester 1 fév 2013 à 4h41 
I actually felt sick just from watching tb wtf video. :(

Is there a FOV control? Increasing that will sometimes stop this problem for me.
kraed tales, awoo-ooo 1 fév 2013 à 4h53 
Low FOV is more likely to cause eye strain than nausea. I'd guess it's the extreme headbobbing that is causing the problem.

I have no idea how to disable it though.
Rhiokai 1 fév 2013 à 14h53 
Yeah, the nausea got so bad it forced me to stop playing. Any ideas how to fix it?
JwinX 1 fév 2013 à 18h11 
When i saw this game at PAX east 2012, a guy had played it for 10 minutes went to get up and fell over lol
Turn_on_a_Dime 1 fév 2013 à 18h14 
The FOV is a bit narrow, and the colours are pretty ... unconventional.
I just dropped down from full screen to a smaller window and it was fine.
Luna 1 fév 2013 à 18h16 
Yeah after long playing perioids 1-2 hours, I start to feel a bit ill, but the game is good enough to just put up with it.
Rich 1 fév 2013 à 21h33 
Yes very. Was excited to start playing but now I have a headache and feel sick. Steam says I played a whopping 12 minutes. Kinda bummed.
Gamer_Kought 1 fév 2013 à 22h41 
You can fix the FOV by going to C:\Program Files (x86)\Steam\steamapps\common\Antichamber\UDKGame\Config and opening UDKInput.ini

Add in the bindings section the following:

Bindings=(Name="F11",Command="Fov 90",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)

Save the file, load the game, and hit F11. Your game will now have a field of view that will not make you puke.
Turn_on_a_Dime 1 fév 2013 à 22h46 
Just as a thought, could FOV screw up any of the game mechanics that involve looking/not looking at things? Perhaps not break them entirely, but make them look strange, such as being able to see things you shouldn't?
Luna 1 fév 2013 à 22h59 
Yup increasing the FOV could just make the puzzles seem strange. one example The room Now You See It normally changes the door when you AREN'T looking at it, but you will be able to see it change with a higher FOV I am the only one spoiler tagging spoilers aren't I?
Derpling 2 fév 2013 à 0h37 
That's interesting. I've never got any bad feeling from the game through the hours.
Dernière modification de Derpling; 2 fév 2013 à 0h37
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