Antichamber > 総合掲示板 > トピックの詳細
DBladedPantz 2013年4月21日 13時14分
That moment you went, This is a GREAT GAME!
What element blew your mind?
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DBladedPantz 2013年4月21日 13時20分 
For me it was realizing how the game kept stacking onto your repetoire of abilities and showed you how you evolve your conceptions of the puzzle's difficulty as you explore and become practiced with certain elements of gameplay. Starting off feels so new and disorientating and you quickly encounter the poster about how you must take baby steps to learn anew. And then later on you reach a hall you've been to but couldnt progress down one side of and you pass through its obstacle and see a poster that says something like "tasks that seemed hard at first become easy with experience and usage." The game makes so much click together and at worst all you ever experience is being trapped in a room. You don't die, you can backtrack and move on. What a great indy title!

Edit: Also, that early challenge where you learn that failing to complete a task doesn't mean failure to progress! What a cool moment that was!
最近の変更はDBladedPantzが行いました; 2013年4月21日 13時21分
Pemrich 2013年4月21日 13時46分 
The first time I turned around to see that the path I came from had changed seamlessly to a new path.
最近の変更はPemrichが行いました; 2013年4月21日 13時47分
Haramaty 2013年4月23日 18時03分 
I fell in love with this game the momment I returned back from the divergin ways and saw the new path....
my mindblown time was, of curse, getting to anti-chamber...
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Antichamber > 総合掲示板 > トピックの詳細
投稿日: 2013年4月21日 13時14分
投稿数: 3