[( ͡° ͜ʖ ͡°)] mm00 21. März 2013 um 8:09 Uhr
game "don't respond" after the unreal logo
hi, so, the game isn't really not responding, but there is a black screen forever and i can't return to windows, any solution?
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cyanic 21. März 2013 um 8:19 Uhr 
Try it in windowed mode. I'm sure the command line arguments are around the forums.
[( ͡° ͜ʖ ͡°)] mm00 21. März 2013 um 8:50 Uhr 
Ursprünglich geschrieben von GMMan:
Try it in windowed mode. I'm sure the command line arguments are around the forums.
nothing
cyanic 21. März 2013 um 12:13 Uhr 
Check logs?
[( ͡° ͜ʖ ͡°)] mm00 21. März 2013 um 12:15 Uhr 
'HazMatDitherUniverse' during gameplay.
[0030.80] Log: HazMatDitherUniverse GetOutermost(): HazardPackage bInMap: 0 bInTransient: 0
[0030.80] Log: MIC::SetScalarParameterValue : Modifying 'HazMatDitherUniverse' during gameplay.
[0030.80] Log: HazMatDitherUniverse GetOutermost(): HazardPackage bInMap: 0 bInTransient: 0
[0030.80] Log: MIC::SetScalarParameterValue : Modifying 'HazMatDitherUniverse' during gameplay.
[0030.80] Log: HazMatDitherUniverse GetOutermost(): HazardPackage bInMap: 0 bInTransient: 0
[0030.80] Log: MIC::SetScalarParameterValue : Modifying 'HazMatDitherUniverse' during gameplay.
[0030.80] Log: HazMatDitherUniverse GetOutermost(): HazardPackage bInMap: 0 bInTransient: 0
[0030.80] Log: MIC::SetScalarParameterValue : Modifying 'HazMatDitherUniverse' during gameplay.
[0030.80] Log: WARNING: Cooking Convex For Actor: HazardIGFChinaSplit.TheWorld:PersistentLevel.HazardWeap_TileGun_0 Component: StaticMeshComponent_1325 StaticMesh: HazardPackage.StaticMeshes.HazardTile (Scale: 0.990000 0.000990 0.990000)
[0030.80] Log: WARNING: Cooking Convex For Actor: HazardIGFChinaSplit.TheWorld:PersistentLevel.HazardWeap_TileGun_0 Component: StaticMeshComponent_1324 StaticMesh: HazardPackage.StaticMeshes.HazardTile (Scale: 0.990000 0.990000 0.000990)
[0030.80] Log: WARNING: Cooking Convex For Actor: HazardIGFChinaSplit.TheWorld:PersistentLevel.HazardWeap_TileGun_0 Component: StaticMeshComponent_1326 StaticMesh: HazardPackage.StaticMeshes.HazardTile (Scale: 0.000990 0.990000 0.990000)
[0030.80] ScriptLog: Giving default inventory
[0030.80] Error: StartLocalVoiceProcessing(): Device is currently owned by another user
[0030.80] ScriptLog: Running all actors check at startup
[0030.81] ScriptLog: Finished all actors check at startup
[0030.81] Log: WARNING: Cooking Convex For Actor: HazardI
[( ͡° ͜ʖ ͡°)] mm00 21. März 2013 um 12:16 Uhr 
and i have 3 others backup logs
[( ͡° ͜ʖ ͡°)] mm00 21. März 2013 um 12:20 Uhr 
in one of the other logs say:
[0239.42] Log: WARNING: Cooking Convex For Actor: HazardIGFChinaSplit.TheWorld:PersistentLevel.HazardWeap_Ti
[( ͡° ͜ʖ ͡°)] mm00 22. März 2013 um 15:20 Uhr 
up
GoBuckAFuffalo 24. März 2013 um 16:22 Uhr 
download the drivers for phyx i had the problem and that fixed it
[( ͡° ͜ʖ ͡°)] mm00 1. Apr. 2013 um 2:55 Uhr 
nothing
ArtimusVex 1. Apr. 2013 um 18:22 Uhr 
As usual, a game that seems to actually intrest me and restore some hope for video game companies in the world, DOSENT WORK!
[( ͡° ͜ʖ ͡°)] mm00 2. Apr. 2013 um 2:54 Uhr 
Ursprünglich geschrieben von ArtimusVex:
As usual, a game that seems to actually intrest me and restore some hope for video game companies in the world, DOSENT WORK!
lol
[( ͡° ͜ʖ ͡°)] mm00 25. Juni 2013 um 10:46 Uhr 
up
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Geschrieben am: 21. März 2013 um 8:09 Uhr
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