Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
It's still worth trying to find them though, it's a nice challenge. There is no ingame way to see which cubes you have already found and which ones you have not already found, so the Antichamber speedrunning community has created an external program (called AntiTimer) for tracking savegame triggers (this includes picking up guns, signs, pink cubes, room loadings, and the credits trigger). If you'd like to try it out, here is the download[bitbucket.org]. You do not need to do the setup explained on that page if you're only using it to track savegame triggers. The setup is only to get an automatic timer based on triggers.
Here's a video describing the setup (that you don't have to do unless you're going to speedrun Antichamber), as well as all the other features of AntiTimer. Skip to 13:00 if you only want to see the features other than the automatic timer. https://www.youtube.com/watch?v=P2lTTkpuvrI