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The arrows on the map are "jumps" to a different room on a different part of the map, so the gaps and empty spots are just where you completed a puzzle in one room and walked through a portal into the next room. Antichamber uses this technique a lot, especially for puzzles wherein you walk one direction and then turn around only to find yourslef in a different place to where you started. (the portal was in the room you came from, but it does not exist in the opposite direction.
and for me it is a casual playtrough first time playing but im enjoying it alot.