Antichamber > General Discussions > Topic Details
NikonovDESTROYER Aug 6 @ 3:26am
Is this game supporting 120Hz?
I would like to know if, respectively how you can change the framerate to 120Hz in this game?
Showing 1-6 of 6 comments
< >
.gary ღ Aug 6 @ 11:10am 
it should work
NikonovDESTROYER Aug 6 @ 11:32am 
Where can you change it?
Californ1a Aug 6 @ 1:33pm 
The fps is capped at 62 in Antichamber. While it can be uncapped, I do not recommend doing so because at any fps higher than 60 it causes some objects in-game to not behave the same way. There are some large pushable white blocks/cubes that you aren't able to move unless the game is at around 60 fps So while I will link you to how to do it, I will suggest that you don't do it, especially on a first playthrough where you're going to be confused enough already. With the added confusion of not knowing that you're actually able to push those cubes, it'll be difficult to progress very far at all.

Here is a pastebin for the config edits speedrunners make before starting to do speedruns of the game, it includes how to remove the fps cap: http://pastebin.com/nEWZaqPb (just use the changes listed as "under this line is not necessary")
If you absolutely insist on uncapping the fps, then you will need to also add the "LeftAlt" keybind described in the pastebin. This keybind allows you to hold the LeftAlt key on your keyboard to cap the fps to 60 while you are holding the button and then uncap it again when you release the button. This keybind is necessary because of the pushable blocks only working at around 60 fps.
You could also change the fps to 120 instead of uncapped at 999, but you will still have the same issues with the pushable blocks since they only work well at around 60 fps.

The Antichamber speedrunning community has thoroughly tested this, so I'd be glad to answer any other questions you have about it.
NikonovDESTROYER Aug 6 @ 2:52pm 
Thank you for your detailed answer, I know it really does take time to create an answer like this! I thought it would be awesome to be able to play it with 120Hz, it would be much more smooth for my eyes, but according to your answer I shouldn't do it, because I am in the very first playthrough. I haven't thought of problems like stuff which will behave differently and so on.
verycatchy Aug 10 @ 6:42am 
Originally posted by NikonovDESTROYER:
Thank you for your detailed answer, I know it really does take time to create an answer like this! I thought it would be awesome to be able to play it with 120Hz, it would be much more smooth for my eyes, but according to your answer I shouldn't do it, because I am in the very first playthrough. I haven't thought of problems like stuff which will behave differently and so on.

Incorrect.

Uncap the framerate, and raise the field of view. I uncapped my fps AND raised my fov to 90 or 100 and had ZERO issues during the whole playthrough. Nothing was broken/missing or anything. I actually couldn't continue with the default FOV/fps because it gave me massive headaches.
Californ1a Aug 11 @ 4:45pm 
Originally posted by verycatchy:
I uncapped my fps AND raised my fov to 90 or 100 and had ZERO issues during the whole playthrough. Nothing was broken/missing or anything.
How would you even know if something was broken in your first playthrough? Sure there's obvious things like graphical glitches, but you wouldn't be able to determine if the mechanics of a puzzle were messed up in your first playthrough.

All I'm saying is that at >60 fps, the large white pushable blocks (in "The Butterfly Effect" and "Four Different Exits") become harder and harder to push (moving more and more slowly the higher the fps is at).
Last edited by Californ1a; Aug 11 @ 4:45pm
Showing 1-6 of 6 comments
< >
Per page: 15 30 50