Posted: December 24
King Arthur's Gold is a multiplayer battle game, formatted similarly to a simple Terraria style. Meaning, it's 2D, smallish characters, swinging/stabbing, etc. KAG is a lot more hectic, though, and it's not uncommon to see groups of little knights swimming or digging toward another's base, while trying to kill each other. There's different classes, last I played there were three; Knight, Archer and Builder, basically.
It's pretty fun, but I have a few sticking points that kind of keep me from recommending it. One is the netcode; it's workable, but when you have so many players, it's going to be tough to keep it from being a bit laggy. And, when everything is so small on the screen, it's easy to get a little mixed up (and killed while trying to work it out).
The other bit is that building in the game can be an exercise in patience under pressure. You're meant to build up your defenses (as it's a King of the Hill-like capture game, in the main modes) while your more warrior types mix defense and offense in the game. Personally, I found building to be too annoying to bother, and generally just stabbed at whatever enemy players I could.
As with other MP games, too, it's better with friends to play with. But, with the playercount so high, it won't really be too much of an advantage, especially if you're different classes. That's not a bad thing, exactly, but it can feel a little less like playing with friends if you're on opposite sides of a large map.
Generally, games will grab me, or not, and KAG didn't. It's fun as a new experience, but that experience hasn't really pulled me back. I just haven't felt inclined to play more then those couple times.
In short, I love shotgunning Pepsi, and KAG is an okay game.