Don't Starve > Discussion Forum > Topic Details
No.47 Feb 8 @ 1:03pm
Repetitive Grinding
The following observation is based on roughly 20hrs of playing the game, that is to say, I have not yet come to see all of the game's content:

I gotta say, in the beginning the game was super fun and exciting.

But after having died a couple of times I am now growing increasingly fed up with being forced to grind in repetitive ways for the very same materials over and over again. I understand grinding is a part of the game's concept, there shall be no safety and no mercy for the player, you have to survive on your own, and I like that. But as you get a hang of things and understand more and more how this world works, this repetitve kind of grinding (it is grass, logs, spider silk, rocks, twigs...) just puts a monkey wrench into the game flow. It takes the fun away because before it gets interesting again, you have to put another 2 hours into rebuilding your base (if you manage to get this far). This seriously lowers motivation. I could mess with the world's variables in the options menu of course, but that feels an awful lot like cheating.

Thus I am of the opinion that this repetitve grinding-issue has to be addressed in some way. I would suggest to do that by adding more crafting recipes to certain materials in the game. For example I may craft armor out of cut grass or logs, but not out of reed, I can craft chests out of wood, that is planks, but i cannot carve other kind of simplistic containers out of rocks - that makes no sense. Given the fact that not all resources are always readily available, and one would then sometimes have to spent days walking across the map to get them, this could increase game flow and motivation.
Last edited by No.47; Feb 8 @ 5:14pm
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Exodus Feb 8 @ 1:11pm 
I understand your argument, it has a many time come up in de8ate. If you feel strongly against it, I would recommend delving into the mod section for a mod that will ease the grinding. However, if you feel that such mundane options such as this are 8elow you, then there is not much else. I'm assuming you know how to dig up regrowa8le resources (not including reeds or mushrooms), and will conclude that there won't 8e much change regarding it. Perhaps with the use of a "meaty 8ul8" (or whatever they're called), you could harness the power of self harvesting farms. Aside that, gathering is a core part of the game, and I dou8t it will 8e affected 8y the DLC, or any other future updates
J20Hawkz Feb 8 @ 1:17pm 
Haven't read everything yet. But I saw 20 hours. Most games are dead and over by around 10 hours. So that in itself is a plus side. Maybe just take a break and wait for the DLC. If you want have a read of my guide in the meantime, like you said, once you know how to survive it becomes easier. But the challenge of surviving adventure mode and getting through the caves is still there.
http://steamcommunity.com/sharedfiles/filedetails/?id=172423035
Last edited by J20Hawkz; Feb 8 @ 1:19pm
The Squirrel Feb 8 @ 1:21pm 
You want to move onto mods I'd say. There are a bunch out there some that completely change the game others that just add things. But yeah ultimately it is part of the game and its there and its not going to go away.
J20Hawkz Feb 8 @ 1:33pm 
Honestly it's all about preference. I never really felt after 80 hours that the game is a grind. Maybe because I've been playing lots of games that required you to grind up levels and power ups. Don't Starve forces you to keep your wits about you. It forces you to gather and horde. In all the excitement you don't really notice it.
The Squirrel Feb 8 @ 4:16pm 
Originally posted by J20Hawkz:
Honestly it's all about preference. I never really felt after 80 hours that the game is a grind. Maybe because I've been playing lots of games that required you to grind up levels and power ups. Don't Starve forces you to keep your wits about you. It forces you to gather and horde. In all the excitement you don't really notice it.
This. The grind is part of th game. It's the intergral part of the game. The game isn't realistic (in artstyle and such) but if you were lost in the wilderness you'd end up doing a lot of 'grinding' trying to find the things to keep you going until you were found or made your way out.

Maybe just take a break? That's what I do when I lose 60 days worth of work. I admit I've felt the same way you do right after losing "aww man that means I'm going to have to go through this all over again" and I put the game down. A couple of days later though I'm more than ready to pick grass for two hours.
Afro1967 Feb 8 @ 4:55pm 
One mod I used to overcome this grind, is the picky picky picky mod. This mod alows the player to pick every pickable item at the same speed as a carrot gets picked.
No.47 Feb 8 @ 5:10pm 
Thanks for replying.

As I pointed out, I understand grinding to be basic. I just wish the game would allow for more diversity of doing so. I think increasing the crafting options (especially when using the most basic materials) is reasonable, and can be done without breaking the game.
Last edited by No.47; Feb 8 @ 5:14pm
J20Hawkz Feb 8 @ 5:25pm 
Well with the new DLC coming soon. We should be looking at a tonne of awesome stuff so start saving up. I just know this DLC will be awesome!
Woudo Feb 8 @ 7:47pm 
I know what you mean. I just got done playing some DOOM and when I died I restarted the level with only my pistol. Like what the hell, why didn't it respawn me exactly where I was?? Why should I lose when I meet the lose condition? I don't want to have to replay the level! Instead of accepting it and continuing to enjoy the game, I decided to just drop it entirely and go play Spelunky. I got up to the jungle then died to a shopkeeper. Who cares right? Except all I could do was start an entirely new game with an entirely new map! My old one was gone! I'm sick of all the grinding in Spelunky.

This complaint is tired, old and not one i'll ever entertain. If you hit the lose condition, YOU LOSE. Of course you'll need to repeat parts of the game to reach whatever point you were at before, but that can be prevented by NOT LOSING.
UNBREAKABLE Feb 8 @ 8:06pm 
Unless you consider it cheating as well, there is a a world preset named "Default Plus" which is meant to cut some of the grinding in the early game. You start with 3 chests of basic materials, but by default it also makes the world a bit harsher (More spiders, less carrots, less rabbit holes)

It cuts down on the early game grinding. But there is still a considerable amount of grinding in the game. Grinding is practically most of what the game is.
Last edited by UNBREAKABLE; Feb 8 @ 8:07pm
No.47 Feb 8 @ 8:17pm 
Originally posted by Woudo:
I know what you mean.
And yet you are missing the point. If you had bothered reading what I wrote - this thread's headline would have sufficed - you would have noticed, that I didn't tackle grinding, I tackled the repetitveness and boredom of grinding in "Don't Starve" which is due to a lack of variety of recipes (especially in the primary tier of crafting).
Last edited by No.47; Feb 8 @ 8:17pm
Woudo Feb 8 @ 9:17pm 
The entirety of your post is "I don't want to have to do these things necessary for survival so please facilitate my laziness by letting me build everything out of the same material".

Why bother going into the spider-infested desert for boulders when I can just replant the same pine cones over and over and build everything from wood. Why tackle the marsh for reeds when I can just use grass. Why experience the game at all, just let me sit in my 10x10 metre box with some grass tufts, sticks and trees.

Forgive my (relatively blatant) rudeness, but complaints like this are what killed some of my favourite game series. Dead Rising is one of them. People complained that it was too hard, the time limits were too strict, the survivors were too hard to manage. Dead Rising 2 comes out and it's braindead simple and survivors are so hard to kill they would only die to intentional sustained friendly fire.

I don't want the game to become easier than it already is, in fact i'd prefer the opposite.
JUMP'NSHOOTMAN Feb 8 @ 9:47pm 
I think the whole point is that not all resources are readily available unless you wisely set yourself up to have such diversity. If that's your sticking point, I'd hate to see how you feel about winter... <_<

Also when it comes to some items, you don't need to grind a full stack of each to be preparred. You would seem to be better off just gathering enough to create the things you need, or a small stock, as you need them rather than waste precious summertime hoarding something that isn't edible.
Last edited by JUMP'NSHOOTMAN; Feb 8 @ 9:51pm
No.47 Feb 8 @ 10:05pm 
Originally posted by Woudo:
The entirety of your post is "I don't want to have to do these things necessary for survival so please facilitate my laziness by letting me build everything out of the same material".
What strikes me most about your replies is that, although your profile suggests you're from Australia, you nevertheless seem to be utterly incapable of reading English. Instead of dealing with my input in a mature manner, you resort to incivilities and continue to further distort my point.

I didn't say the game was too hard, in fact I stated the opposite. I like its unforgiveness and the need to watch over my supplies carefully.

I, however, expressed my feeling that this game could use a little more variety in grinding, that is a variety in recipes, since I personally found it increasingly boring to be forced to look for the very same materials over and over again. I think this can be done by making some careful adjustments. I didn't cry for making heat stones out of cut grass or magic wands out of silk.

So what is it with your comments? Are you partly illiterate, or just bored? Or can't you handle people holding a different opinion?

Last edited by No.47; Feb 8 @ 10:09pm
Woudo Feb 8 @ 10:45pm 
I tackled that in my previous post. By allowing people to use reeds/grass/silk and wood/rocks for the same purposes, you're allowing the player to shut themselves off from different parts of the world. As it is currently, rocks are a finite resource UNLESS you venture into the caves. If you won this argument, people wouldn't need to venture into the caves and the stigma that it is a dangerous area will continue to exist. They'd just build their stuff out of wood cut from the trees they planted three feet from their firepit then hop onto these same forums to whinge about how easy the game is and how nothing ever happens.

Let's craft papyrus out of grass. Okay, now a birdcage requires zero map exploration or tentacle-dodging to acquire.
Let's build crockpots out of wood. Okay, now they don't have the steep requirement of 9 stone to build. Four monster meat, four pigs, two days and an entire forest later and there's your set of 40 crockpots all made from wood.
Getting Silk is too hard, let's just allow people build to stuff out of grass instead. Fighting should be optional in a survival game!

And please, "It's not about difficulty". You specifically said in your starting post that the grinding got on your nerves because you kept dying and having to restart.
Originally posted by No.47:
you have to put another 2 hours into rebuilding your base (if you manage to get this far). This seriously lowers motivation. I could mess with the world's variables in the options menu of course, but that feels an awful lot like cheating.
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Date Posted: Feb 8 @ 1:03pm
Posts: 25