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Thanks in advance.
Thanks in advance.
if you play on a big map Air is nearly always the best start and the US player is nearly always gonna go air too, if he doesnt you just go and bomb his depots.
AA cant really stop much unless he spams it and then he only has AA stuck defending a small area unable to spread out without getting strafed by fighters so hes basically trapped in his home sector with nothing useful while you have planes that can attack anywhere on the map and can just spam depots since AA isnt a threat.
i said me262 bc im assuming the US player will make P51's, if he doesnt he pretty much auto loses, which is usually the case for any game involving air vs AA only.
The German Maus is the toughest tank in the game, the Me 262 is the fastest and most powerful fighter in the game, the Arado jet is the fastest and most powerful bomber in the game, the Wirbelwind is the best mobile AAA in the game, use them!
Using radio silence it is possible to sneak a group of jet bombers and recon planes along the edges of the map, then suddenly turn and launch a suicide run on the enemy HQ. You'll probably lose the planes, but he'll lose his HQ.
The American T95 protype tank has no moving turret, which means it is at a significant disadvantage while attacking (while your Maus tanks have moving turrets and can fire while moving). So if he attacks with his T95s, he should lose to your Maus tanks. If he turtles with them, build a ton of cheap fast units to complement your Mauses and attack from multiple directions at once. His turretless T95s will spend most of the battle trying to get into position while your turreted units will just keep shooting.
remember this though R.C.C
Recon.Countering.Capturing
Obvious noob ignore this entire comment.