Αναρτήθηκε: 21 Απριλίου
SUMMARY: A relaxing game where you wander around a procedurally generated island, and your travels create the soundtrack. With some interesting visuals and a focus on playing around, the game is for people who want something experimental and playful and/or want to back an innovative game. Not for something where you're looking for scores, skilltrees, and so on.
Proteus is wandering through a child's drawing while listening to a freeform prog rock soundtrack. If that appeals to you, then it's probably a game to get. Be warned - it's not for everyone.
Every time you start Proteus, you end up in the ocean near a procedurally generated island. As you explore, the sound reflects the surroundings. You wander into the soundtrack, as it were.
Exploring the island allows you to experience various sites, find interesting things, or just hang out. There's various landmarks in each game that provide certain features, as well as plenty of randomness. There's some discoveries to be made that will let you experience the game in depth, and there is an "end" to get to if you want (and lets you experience assorted visual and auditory experiences).
Then? You can start again.
It's really a game of wandering, playing on that urge that often drives us to see "just what's around here", combined with the freeform soundtrack. It's compelling and relaxing, like you're experiencing a dream.
If you want a game with skilltrees, combat, construction, etc. it isn't for you. You don't do anything except choose where you go and what you experience. I find myself playing it when I need to take a short break, and it's surprisingly soothing.
Is it for you? Like many games it depends on you - if the description has you interested, it probably is.