Proteus > General Discussions > Topic Details
markgriffn Jan 6 @ 11:52am
Have an Idea
I think I understand what this game is trying to accomplish, a game that isnt about killing or destroying anything, but to be all about the joy of exploration and discovery. I just think they went about that in the wrong direction by taking away all interactivity and becoming just an observer. Instead I think A game primarily about exploration and discovery should including mapping the enviroment ( with the goal to map out the entire enviroment 100% ) cataloging animal life or native inhabits ( for animals: take pictures or drawings of them and record the animals behavior and others stuff in your journal and for natives: meet them, observe and record their customs and ways in your journal, they can teach more about the land and its history and you can put that in your journal and get advise where to explore next) and also catalog plantlife and take samples and notes in your journal about the vegetation. Plus have everything randomize so after you achieve 100% you can randomize a new land ( and scenarios ) to play again. Now that would be a great exploration and discovery game
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Breadfish Jan 6 @ 11:54am 
Those games are meant to be all about exploration. However, I think that if I would be in charge of such a game I would most definetely make it more explorable with tons of easter eggs and scenarios, which something this game is missing a tad.
Mird Jan 6 @ 12:00pm 
I feel like Proteus is okay as it is. Certainly a game with the featrues you guys are talking about would be fun and interesting, but it wouldn't be Proteus. I don't think this is the kind of game that you guys are looking for: it's not trying to be an 'exploration game' - I think it's more than that. It's more about having an experience than taking on a challenge.
markgriffn Jan 6 @ 12:07pm 
Originally posted by Mird:
I feel like Proteus is okay as it is. Certainly a game with the featrues you guys are talking about would be fun and interesting, but it wouldn't be Proteus. I don't think this is the kind of game that you guys are looking for: it's not trying to be an 'exploration game' - I think it's more than that. It's more about having an experience than taking on a challenge.
I think I get what you are saying. Instead of painting on a canvas, they created art in a compter world. Thats cool, nothing that will hold my attention for too long, but I see how others would love it.
M'aiq: The Cuddly Roman Jan 6 @ 12:15pm 
I agree with Mird. This game isn't supposed to have a goal. It's a really neat concept, but you are right as well, it wouldn't appeal to many player groups. An interactive canvas painting is a good way of describing it.
Horatio Jan 6 @ 12:56pm 
I don't think making it a collectiable-massfest would do it necessarily any good. It's meant to be an artish and relaxing game. If there were millions of things to collect and categorize and whatnot you would at one point or another feel urged to do all this "work". The relaxing aspect would fall away, there would be a specific goal. However I think this game lives on the idea of not giving you any real goal at all.

Maybe Terraria would be something for you. That one is also about exploration, and offers more "real" things to do than simply explore and relax. Or open world RPGs such as The Elder Scrolls.
Last edited by Horatio; Jan 6 @ 12:59pm
markgriffn Jan 6 @ 1:16pm 
Originally posted by Rhykevance:
I don't think making it a collectiable-massfest would do it necessarily any good. It's meant to be an artish and relaxing game. If there were millions of things to collect and categorize and whatnot you would at one point or another feel urged to do all this "work". The relaxing aspect would fall away, there would be a specific goal. However I think this game lives on the idea of not giving you any real goal at all.

Maybe Terraria would be something for you. That one is also about exploration, and offers more "real" things to do than simply explore and relax. Or open world RPGs such as The Elder Scrolls.
Yeah I have the elder scrolls games on my steam account, and I do love them, but those games are about the missions goals, and you can explore if want but that isnt the real goal of the game. I think what am referring to is like going to an undiscovered land and you are an explorer whos goal is map and document everything and that is it. Like Lewis and Clark the game, kinda. Which I believe is relaxing because the point is to just discover and document, not kill or avoid being killed ( your never in a fight to the death ) just exploring at your own pace ( no survival elements, not point of the game Im thinking of ) discovery is completly the point, but still having interactive elements so you feel involved in doing so and not just tourist passing through.
Sweetz Jan 6 @ 3:10pm 
^ That description almost sounds like Miasmata until you get to the point where Miasmata has a survival and mild horror element to it where you occasionally encounter a monster you need to run from. If there was a "no monster" mode to that game, it would almost fit your bill.

I think a game like Proteus with more interactivity would be cool, but that's also a different kind of game. As is, I think Proteus is a fine diversion that has a purpose even with the limited scope, but I don't think there's enough "stuff" to it. If you luck out with the randomizer, you can see everything the game has to offer on a single island in 30-60 minutes. Even with randomization it doesn't take more than 3-4 islands and 2-3 hours to see all of the plants, animals and "events" the game has to offer. I wish it had about triple the amount of flora, fauna, and landmarks that the game has now, with greater randomization.
eggdropsoap Jan 7 @ 12:46pm 
You didn't map the environment? You didn't catalogue the fauna and flora? What did you *do* when you were playing, ignore everything?

Does the game have to do your mapping and exploration *for* you for it to be something you *can* do?
markgriffn Jan 7 @ 1:17pm 
Originally posted by Sweetz:
^ That description almost sounds like Miasmata until you get to the point where Miasmata has a survival and mild horror element to it where you occasionally encounter a monster you need to run from. If there was a "no monster" mode to that game, it would almost fit your bill.

I think a game like Proteus with more interactivity would be cool, but that's also a different kind of game. As is, I think Proteus is a fine diversion that has a purpose even with the limited scope, but I don't think there's enough "stuff" to it. If you luck out with the randomizer, you can see everything the game has to offer on a single island in 30-60 minutes. Even with randomization it doesn't take more than 3-4 islands and 2-3 hours to see all of the plants, animals and "events" the game has to offer. I wish it had about triple the amount of flora, fauna, and landmarks that the game has now, with greater randomization.
Miasmata does look quite interesting I going to get that one soon. Not exactly what I was thinking of here but does some have that spirit of the game Im thinking of.
markgriffn Jan 7 @ 1:35pm 
Originally posted by eggdropsoap:
You didn't map the environment? You didn't catalogue the fauna and flora? What did you *do* when you were playing, ignore everything?

Does the game have to do your mapping and exploration *for* you for it to be something you *can* do?
Hold on, no need to be negative, Im not trashing on Proteus ( didnt buy it either but still not trashing on it ) The games youtube video just gave me a thought of a game that was all about exploration and discovery, european explorers didnt just land in the americas, take walk around, and got back on the boat and said " well thats good enough ". Like Lewis and Clark when they went west to find the pacific ocean they made journals to catalogue all that they found, met with the natives, draw maps of the land, and draw pictures with description of the animal life they found ( sure there was more to do about politics and ect. in their purpose for being there, but it was a major part of why they were there ) A game like that and that focused mainly on that, would be amazing and definatly a unique gaming experience ( possibly genre ).
certainly would have more depth and interactivity than this game, but I see this game is about the experience and I respect that.
Wergild Jan 7 @ 3:23pm 
Markgriffin, I'm not exactly sure what kind of exploration game you're thinking of, but I think an old DOS game called noctis would interest you. It has a huge procedural galaxy to explore at your own pacing, all the while you can name and make notes on discovered planets that you may upload to the internet if so inclined! It's free and after scouring some forums I was able to make it run smoothly in DOSbox
eggdropsoap Jan 7 @ 6:39pm 
Originally posted by markgriffn:
*snip*

A game like that and that focused mainly on that, would be amazing and definatly a unique gaming experience ( possibly genre ).
certainly would have more depth and interactivity than this game, but I see this game is about the experience and I respect that.

Sorry, the negativity was entirely uncalled for, yeah.

And yes, that kind of game would be a lot of fun. I would play the hell out of it. I think it's an unfair comparison to Proteus... but yeah, if someone gave me the impression that Proteus was that kind of game, I'd be disappointed too.
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