Εγκατάσταση Steam
Σύνδεση
|
Γλώσσα
简体中文 (Απλοποιημένα κινεζικά)
繁體中文 (Παραδοσιακά κινεζικά)
日本語 (Ιαπωνικά)
한국어 (Κορεατικά)
ไทย (Ταϊλανδικά)
Български (Βουλγαρικά)
Čeština (Τσεχικά)
Dansk (Δανικά)
Deutsch (Γερμανικά)
English (Αγγλικά)
Español – España (Ισπανικά – Ισπανία)
Español – Latinoamérica (Ισπανικά – Λατινική Αμερική)
Français (Γαλλικά)
Italiano (Ιταλικά)
Bahasa Indonesia (Ινδονησιακά)
Magyar (Ουγγρικά)
Nederlands (Ολλανδικά)
Norsk (Νορβηγικά)
Polski (Πολωνικά)
Português (Πορτογαλικά – Πορτογαλία)
Português – Brasil (Πορτογαλικά – Βραζιλία)
Română (Ρουμανικά)
Русский (Ρωσικά)
Suomi (Φινλανδικά)
Svenska (Σουηδικά)
Türkçe (Τουρκικά)
Tiếng Việt (Βιετναμικά)
Українська (Ουκρανικά)
Αναφορά προβλήματος μετάφρασης
Could this mean the game is trying to give an enviromental message? Ed Key (The Creator) is a huge fan of all things nature, so it could be.
that's why I'm wondering! People are often wondering what this game is really all about and while I feel the creator really does want it to be simply an experience for the most part with no meaning and what not, I think he couldn't help but to put some underlying subliminal messages he would like to convey to those who play the game.
"There's no fully-fleshed out backstory, it's more like fragments of places and structures, blended together. Those things are all meant to imply a lost religion or habitation. The standing stones in particular are based on a type of prehistoric monument found in the UK and elsewhere and I was hoping to capture that feeling of walking around a place and really knowing that it had some significance to a lost culture but only being able to guess at it. I think it works as an abstract too - that's how we enjoy music. It doesn't directly *mean* something."
http://videogamepotpourri.blogspot.com/2014/01/interview-with-ed-key.html
I realize it's plugging my own blog, but I feel it's a relevant plug :)