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Connor Arbiter Jan 22 @ 12:29am
Tower/Castle Rumor
I've heard rumors that frequent use of the Tower/Castles as teleporters causes strange things to happen. Spoiler alert probably in this thread so heads up on that! But yeah... someone let me know what you find.
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seensaman Jan 23 @ 10:05pm 
I've had the sky turn red and white orbs pulsate in the tower area. Also the trees lost their leaves.
Connor Arbiter Jan 23 @ 10:07pm 
I think that is something that happens with the circle of statues rather than the tower/castle structures.
Petchy Jan 25 @ 4:17am 
*Spoilers* Have you tried standing by the towers at night during Autumn/Fall?
Mite Jan 26 @ 1:42am 
*Spoiler* I got a horrifying, modern city-like view with scary music when I was standing close to a teleport rock during an autumn night...
Originally posted by Mite:
*Spoiler* I got a horrifying, modern city-like view with scary music when I was standing close to a teleport rock during an autumn night...
This is useful.
Could this mean the game is trying to give an enviromental message? Ed Key (The Creator) is a huge fan of all things nature, so it could be.
Petchy Jan 27 @ 5:44pm 
*slight spoilers ahead* I find lots of interesting things trigger in Autumn when standing close to various landmarks at night - the stone statues are my favourite.
Connor Arbiter Jan 27 @ 10:00pm 
Originally posted by Opti:
Originally posted by Mite:
*Spoiler* I got a horrifying, modern city-like view with scary music when I was standing close to a teleport rock during an autumn night...
This is useful.
Could this mean the game is trying to give an enviromental message? Ed Key (The Creator) is a huge fan of all things nature, so it could be.

that's why I'm wondering! People are often wondering what this game is really all about and while I feel the creator really does want it to be simply an experience for the most part with no meaning and what not, I think he couldn't help but to put some underlying subliminal messages he would like to convey to those who play the game.
jefequeso Jan 28 @ 7:30am 
Originally posted by Arbiter:
Originally posted by Opti:
This is useful.
Could this mean the game is trying to give an enviromental message? Ed Key (The Creator) is a huge fan of all things nature, so it could be.

that's why I'm wondering! People are often wondering what this game is really all about and while I feel the creator really does want it to be simply an experience for the most part with no meaning and what not, I think he couldn't help but to put some underlying subliminal messages he would like to convey to those who play the game.

"There's no fully-fleshed out backstory, it's more like fragments of places and structures, blended together. Those things are all meant to imply a lost religion or habitation. The standing stones in particular are based on a type of prehistoric monument found in the UK and elsewhere and I was hoping to capture that feeling of walking around a place and really knowing that it had some significance to a lost culture but only being able to guess at it. I think it works as an abstract too - that's how we enjoy music. It doesn't directly *mean* something."

http://videogamepotpourri.blogspot.com/2014/01/interview-with-ed-key.html

I realize it's plugging my own blog, but I feel it's a relevant plug :)
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