Proteus

Proteus

Postcard Crash?
(Running Windows 7)
Played through the game until winter a few times, really enjoyed it. There was one island in particular which I liked, so I took a few postcards of it. However, when I tried to load the postcard, I got this error and a game crash:

System.NullReferenceException
---
Object reference not set to instance of an object.
---
at Proteus.World.GameWorld.NextSeason()
at Proteus.World.GameWorld.BeginSeasons(Int32 startingSeason)
at Proteus.World.GameWorld.PostGeneration()
at Proteus.Game.ProteusGame.JoinWorldGenThread()
at Proteus.Game.GameState_Title.Update(Single timeDelta)

Has anyone seen anything like this before?
(I've also had the crash-on-island-generation bug a few times, the two bugs are likely unrelated but I thought it was worth mentioning.)
Zuletzt bearbeitet von erandas_vs; 25. Juni 2014 um 15:38
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Beiträge 12 von 2
zedug 25. Juni 2014 um 13:14 
(running Win8.1 Pro)

just got the same error here with the exact same message... I have about four postcards of that island, and they all fail in the same way.

//edit: activated the "beta stream1_1" in the properties of the library per another thread, received an update (now running content BuildID 58107), but it sort of got worse.

When loading the game I get this error message:

Proteus.Game.PostcardParseException
---
Initial validation.111>114.80.117.101.116.5.0.115.30
---
at Proteus.Game.PostcardData.ValidateAndThrow(Boolean check, String msg)
at Proteus.Game.PostcardData..ctor(WwBuffer dataBuffer)
at Proteus.Game.Postcard.ReadFromFile()

the game yet still launches in a weird background fullframe mode (windows taskbar still visible on top), music still plays, very soothing, but it gets stuck in the "recreating..." mode, and then it throws another message

System.OutOfMemoryException
---
Exception of type 'System.OutOfMemoryException' was thrown
---
at Tianxia.Model.Grid.InitGridO
at Tianxia.Model.World..ctor(Int32 width, Int32 height, Int32 seed)
at Proteus.World.GameWorld.CreateHeightmap()
at Proteus.World.GameWorld.CreateWorld()
at Proteus.World.GameWorld.TickGeneration(String& progressinfo)
at Proteus.World.GameWorld.TickGenerationUntilFinished()

very strange...
Zuletzt bearbeitet von zedug; 25. Juni 2014 um 13:25
I have the same or a similar issue. My error message is very simlar to erandas_vs's but I am on I'm on a Mac OS 10.9
I can load a new island but if I load a postcard, I get the "fatal error" message and the game crashes.
The postcard if for the fall season.
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Beiträge 12 von 2
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