Posted: December 25
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>>>>>>>>>>This is my review account, because the low playtime.<<<<<<<<<<<
+ lovingly detailed environments
+ nice effects
- partly rigid Animations (jumping)
- some weak players textures
+ with a crash staged battles
+ dynamically changing mission objectives
+ roared commands
+ action always in the background (eg naval battles)
+ good english speakers
+ whopping hit noise
+ atmospheric background music
+ versatile and largely fair combat system
- windmill fighting style possible
- shooters classes at a distance too weak
- no automatic balance team
+ catchy design
+ dynamic mission objectives
+ new map sections by team success
+ many usable items
+ partially destructible environments
- shelling out unassailable positions possible
- defenders spawn too fast
+ ranking points for assists
+ achieving the goals only possible in a team
- only direct kills count for weapons ascent
Weapons & Extras:
+ many primary and secondary weapons
+ range rewards
+ interesting tools (for example, fire pots)
- endurance system is not really to advantage
+ dynamic flow of battle in team missions
+ five game modes
+ rapid death matches
- unnecessarily long modes (last man standing)
+ four selectable classes
+ bot support for exercise fights
Multiplayer: good 5 / 6
+ multiplayer playtime around 50 hours
+ The changing mission objectives in combination with graphics and sound design allow the slaughter of Chivalry: Medieval Warfare is a real experience and also the melee a lot of fun.
- Unfortunately disturb the unfair teams or moderate Ranged Part
We plunder villages, storm castles and let crash sword on sword - nevertheless the blades need to be sharpened in some places.
Although we fight us in Chivalry in a known deathmatch and "King of the Hill" -style with up to 64 knights, but the heart of the game are the team missions, in which the two teams in the role of the attacker or defender hatch and the front line is constantly changing.
No matter where the fight just concentrated much of it will always be fought out in direct combat. For different situations, there are three types of attacks to choose from: the fast horizontal stroke, a far-reaching stitch or a massive hit. Each missed beat consumes stamina regenerates slowly - Wild keystrokes in the worst case to own helplessness. Our blade can also still tracking the momentum to make moving targets better or avoid damage to teammates.
During the melee plays similar to War of the Roses is fast and exciting, the Shooters classes seem strangely unfinished. Because their projectiles lose at intermediate distances greatly in height and fly far too slow, it's usually not a problem to defend even crossbow bolt to the shield or simply avoid. The spear thrower caught it at the hardest, because he almost nothing strikes greater distance - but also the crossbowmen and archers have been almost go into combat to score hits.
The feeling of being part of a surging battle and be able to make a contribution, namely actually the biggest selling point of Chivalry. With the Unreal 3 engine, the developers have created impressive environments ranging from a dusty arena with a ruined city in the desert, shrouded in mist palisades bulwarks to a coastal fortress can see we a naval battle of the, while the waves crashing against the rocks thunder among us.
However, the great atmosphere suffers repeatedly under the balance quirks or partly carelessly looking animations. That a multiplayer title that thrives on fair battles that teams do not automatically balance is neither timely nor bearable - by the unfair conditionsthe ratio will only worsen further because players get frustrated. In the same vein beat bugs, reset the hard-earned about the level progression to the next weapon.
A game that makes you laugh out loud, however, gets forgiven such things. This is not a pompous blockbuster, nor a long-term proposition. This is about men hitting each other with swords, and the hitting part works great. Chivalry is a simple pleasure, and a funny game indeed. Question is, are you sure your ready for war?
Score: 75 / 100
Sorry for my bad english.
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