게시 일시: 2015년 5월 29일
Have you ever wanted to lop someone's head off? Have you ever wanted to taste the glory of the battlefield? If you salivate at the prospect of a competitive, online, medieval-style war game with siege warfare and bloodcurdling screams, then BUY THIS GAME!!! I'd give it a 8.5/10, but incredibly addicting! Most players you will notice have 1k+ hours.
I will give you some deets if you are on the fence/generally interested but not convinced. Slightly lengthy but compiled well.
-The combat system is more robust than anything else out there.
-Ability to drag (slow down) and accelerate (speed up) attacks by moving your mouse certain ways.
-Overheads, stabs, and horizontal attacks are all in melee possibility along with kicks and shield bashes.
-Spacing, positioning, situational awareness, teamwork, dodging projectiles, siege warfare, timing, and skill are pivotal.
-Ability to parry attacks, block with a shield, riposte attacks, and dodge (if Men At Arms)
-Your attacks seem to have real weight and consequences to missing as opposed to something like mount & blade or war of the roses.
Each game mode benefits a growing player's skills as each will get you good at certain aspects of the game. There are also a few different mods out there. Some for competitive play (mercs), and some for fun (black knight, giantslayer, laserswords, horde)
-Team Deathmatch-----(Good at building teamwork and straight-to-the-point kill tactics)
-Free For All------------(Better for learning situational awareness and being "in the ♥♥♥♥")
-Capture the Flag-------(Also good at building teamwork and battle tactics)
-King of the Hill---------(Helps build team engagement prowess and situational awareness)
-Duel Yards-------------(Good at learning 1vs1 tactics and the nicities of fighting an opponent/parrying)
-Team Objective-------(the longest and most fun/immersive IMHO. Promotes teamwork towards a common goal.)
Now this is something you wouldn't think would be a huge part of the game, but it adds a lot of depth. Especially when used in the right context by players. each class for both Agatha and Mason have about 20 different voice commands, each with 5 varieties of what is said for that "command", along with a battlecry. This brings a new level of immersion to the battlefield
Fairly simple, but effective class selection. Four classes, each balanced in their own respect with a different playstyle for each. Tons of weapon selection with a basic enough principle for each. Different Damage, Reach, Speed, and preferred attack for max damage. (For examples spears have better stab attacks while axes have better overheads.)
-Knight (most health and armor, heavy hitting, slower weapons and run speed)
-Vanguard (Moderate health and armor, very long weapons, cannot combo with spears-types, charge attack)
-Men At Arms (Low health and armor, very fast attack/movement, can use firepots, has dodge)
-Archer (piddly health and armor, 1shot by almost all knight weapons, medium speed, excel at killing from afar)
The game has a lot of fine nuances. This actually fleshes out the combat system even more for competitive purposes, adding a lot of depth. Tactics that have been adapted over the game's lifetime are utilized by a lot of high-tier players. These include:
-The fabled reverse overhead
The reason this is neutral is because on one hand, I don't think a lot of these tactics were intended, but rather were discovered throughout the community to be effective means of utilizing the game mechanics. On the other hand, they really start to take away from the game's immersive nature. In rare situations, with desync, these can seem like exploits.
This game has a fairly unforgiving learning curve. I suggest any new player play the tutorial before playing online against other players, and to experiment with all of the classes while playing until you find the class that best suits your playstyle. This will ensure 1.) that you end up playing the class you were fated to and 2.) that you at least understand from firsthand experience what the other classes are capable of when you are fighting them.
GLITCHES & DESYNC:
-Every now and again you will get caught in an odd place, possibly something like a step, an awkward corner, a small rock, an odd crevice. In this situation you'll have to press F10 to kill yourself or someone can kick you out of it if you're lucky.
-Desync will occur sometimes. This basically means your game client and the server don't agree on what is going on, despite what may appear to be happening on your screen. Sometimes you will experience a stab that seemed way too freaking fast, an animation that didn't seem to quite play, or someone rubberbanding around somehow. It doesn't happen enough where it's overwhelmingly noticeable. In fairness, these issues can be expected in any online game, but are only particularly frustrating in chivalry because time, space, and visuals are such an important element in the complex combat system.
All in all, if you are even slightly interested in the aforementioned aspects of a medieval deathfestival, you cannot pass this game up if it 50% off or more.
It offers the most emmersive medieval melee combat experience out there. It has the capacity to be both hilarious as all hell and competative to a stressful point (if you pursue competitive). There have been games where I have gone ten+ lives in a row without killing a soul. Then the next life, by the grace of valhalla, I will go on a 7 man killing spree involving a legitimate 4v1 situation and lop a few heads, and it gets me rock hard. These are the moments I live for in chivalry.