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A set of very interesting ideas you got there! I will comment/answer more in detail later.
*** Meanwhile, you might wanna re-post (and better structure/separate/format your ideas for readability) at the official StoicStudio forums (http://stoicstudio.com/forum/forum.php), where the developers themselves have a higher chance of reading/replying to your post.
***Spearman: A base-class of this name is coming after Saga is released. I am not sure about his special abilities, but his attack-range is confirmed to be 2 tiles (where 1=melee). However, I am not sure if throwing his spear will be allowed, as it will mean that he effectively changing his class...
***Mage/Wizard/Sorcerer: This type of unit, common to fantasy, has been requested multiple times. I believe that Stoic have a generally reserved position against magic, but units of similar type called "Menders" (male & female) are to appear too. No idea what their ability will be like, but surely they are not warriors.
***Druid/Healer/Cleric: The same that I explained for the mage-classes above hold for this one too, i.e. no clue at the moment but perhaps the Menders will have some of the features you describe. Not sure about "stealing" willpower though; this is another kind of taboo, I believe.
***Polar-Bear (or Varl): Interesting idea, to scare enemies out of their willpower. I'd like to see it.
***Beserker: A base-class of this name is coming after Saga is released. I think it is a Varl (2x2) unit. No idea as to what the base-ability is. Your idea sounds interesting (and faithful to the definition of the "beserker"), but it deviates from the ARM/STR mechanic...
***Change Enemy Unit-Order: I believe Stoic will introduce a unit with this type of ability, but I think there is a lot of players that will hate it! Already changing your own order (Forge-Ahead) can eventually be harmful for you; doing that to the enemy could destroy him!
***Create Block Ability (Varl): Another interesting idea. So, he forms an impenetrable wall before him, a "blocked tile" (like the posts in the Beach map), that only arrows can pass/see through?
*** 2-vs-2 & Player(s)-vs-AI: These features have been requested multiple times and are in the future plans of Stoic for Factions.
*** Renown Bets on Match: Not sure Stoic would want this gambling feature in their game. I'm all for it (as an option), but from my experience there's a lot of players who dislike the idea. However, watching other people's matches (live) is something that has been asked for -- Spectator mode.
*** Acher arrow-path: I'm not sure what you mean by this. Something like a "guided missile" that hits multiple targets? If so, the 4th archer-class (to come after Saga) called Sharpshooter has an ability like that, but hits only targets in a straight line (friend or foe).
*** Move after Attack: This feature has been discussed a miriad time. I think it was "hard choice" made for the game mechanics, so little chance of changing that now since it globally changes almost everything about the game as we know it. I'd prefer this option too, though.
*** Large teams/Bigger maps: Yes, please. Although, this would mean that matches would take ~45-60mins.
*** Names of Player(s) in Queue: An interesting suggestion. I don't believe Stoic wanna do this just now, as they expect the playerbase to increase after the release of the Saga.
*** Horn Attack: Stoic have mentioned that other "greater magical objects" (apart from the Horn) are planned for Factions. This could possibly be one of them.
*** Unit Swapping at Matchmaker: This has also been requested multiple times, the reason being that there's some over-powered builds that you just can't handle with certain build. Not sure how this is gonna be implemented, but such "wildcard" features may well be part of it.
On a side-note, I believe that archers are especially powerful in this game, owing mostly to their passive ability (Puncture). Also, their ARM, STR and Armor-Break seem disproportionally high compared to the other "male" units. However, having played the game for a long time, I believe they are quite balanced in their present form, so that anything else would have big consequences that would ripple across all the other units. In the past, I have argued about several changes to the archers:
[1] Nerf their stats,
[2] Buff their passive to +1STR for each -1ARM (instead of +1 for each -2),
[3] Apply Line-of-sight & friendly-fire,
[4] Increase range at the cost of miss-chance proportional to the distance.
But, I think that the game was pretty much built around the archer's mechanics, so no chance of any of the above happening.
@Marquis, i know this game has endless potential, i hope it will be more games like this, but i think this game is simply great and greatly simple. Adding to mutch can kill it
"This game is simply great and greatly simple"