Droid Assault

Droid Assault

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Tempestus Jan 18, 2013 @ 7:56am
Repair powerup broken
Title says it all. Tried this while on emergency shield and it did not repair my droid.

No way to beat the last few stages without some form of healing.
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Showing 1-15 of 31 comments
cprince  [developer] Jan 18, 2013 @ 8:08am 
Repair works as it's meant to; you can't repair your chassis past its degradation point. What you need is the Super Health powerup (red cross). (These are pretty rare)
Last edited by cprince; Jan 18, 2013 @ 8:09am
Tempestus Jan 18, 2013 @ 8:12am 
Then the degradation should be changed (like have it take effect in between levels), otherwise i find it hard to believe how to beat lvl 55+
cprince  [developer] Jan 18, 2013 @ 8:20am 
Try not to get shot! Have plenty of droids, and make sure they're all good.
arcdae Feb 19, 2013 @ 5:21pm 
Would it be possible to put a cap on chassis damage? For example, if you capped the damage at 90%, a droid with a normal hit piot max of 100 would at most take 90 points of permanent chassis damage, still allowing you to heal up to 10 hp with a heal powerup. Your suggestion of having plenty of droids would be a good one if the droids weren't prone to constantly suiciding against enemy forces. Alternately, give us some way of giving allies simple suggestions like "protect me" "seek and destroy" "avoid damage"
Last edited by arcdae; Feb 19, 2013 @ 5:23pm
cprince  [developer] Feb 20, 2013 @ 2:36am 
That'd really end up being a bit of a different game if you started actually controlling your captured droids like that. As it is they rely on having the same AI that they would have if they were trying to kill you instead; multicore brains being the most effective obviously. Some droids have special tweaks to their AI that make them a bit more or less likely to die.

The thing is, you want armoured droids to use as extra lives. The other droids are cannon fodder.

Otherwise, I have been wondering about a sort of exponential curve for permanent chassis damage. But those thoughts are on the backburner for now. We'll see how it goes in the new RPG DLC.
arcdae Feb 20, 2013 @ 8:12pm 
OK then, maybe make the regular repair powerup heal 3% of the original Chassis value? The thing about the red repair powerup is, it's my least favorite mechanic in Rogue-likes: good value, but too rare to be reliable. By the way, this is merely a humble suggestion. Your game is AWESOME and gobs of fun to play.
Last edited by arcdae; Feb 20, 2013 @ 8:14pm
cprince  [developer] Feb 21, 2013 @ 1:33am 
I might just make it a smidgen more common; it's become extremely uncommon in the latest release, probably a bit too uncommon.
Wisp Mar 23, 2013 @ 8:07am 
Player 4 times and never saw the red health power up. I am also bugged with how health works, because you get some powerups to a bot, but you can't repair it so by the time it have *nice* power ups, it's also pretty much dead. This permanent damage actually kills the point of stacking power ups, which kills the point of trying to make a better bot, which kills power ups as a whole, which kills the point on having the bots carry stats across levels.

As it is, Droid assault is just a mindless shooting fest where you have to keep switching bots as a means of survival because you can't actually fix the damaged ones. Not funny IMHO, sorry =/
NoMoreClaymores Mar 23, 2013 @ 11:31am 
Originally posted by Wisp:
Player 4 times and never saw the red health power up. I am also bugged with how health works, because you get some powerups to a bot, but you can't repair it so by the time it have *nice* power ups, it's also pretty much dead. This permanent damage actually kills the point of stacking power ups, which kills the point of trying to make a better bot, which kills power ups as a whole, which kills the point on having the bots carry stats across levels.

As it is, Droid assault is just a mindless shooting fest where you have to keep switching bots as a means of survival because you can't actually fix the damaged ones. Not funny IMHO, sorry =/

I agree completely. Contiuing dregrading armor is just annoying and pointless. There's no point in having any powerful bots when they will soon be dead. I end up with a bunch of mediocre bots which aren't very fun to play with.
cprince  [developer] Mar 23, 2013 @ 12:24pm 
There is a method to the madness. The game is deliberately encouraging you to keep transferring. If you get a thoroughly buffed up battledroid then it gets extremely boring because you suddenly have no worthy opponents. Ergo, they must, eventually be destroyed, or the game is pointless.

The red powerups do suddenly seem to be a little rare these days, but then, they are really making a bit more of an appearance in the RPG DLC we're making.
Wisp Mar 23, 2013 @ 4:54pm 
ok, well, lost a sale on the DLC here, not going to waste more money on a mindless shooter, plenty of these around. Just because the visual is retro, doesn't need to be an "enduro" or "river raid", could use the stats saving thru levels and powering up for something instead of advertising in the trailer it have some meaning, when it doesn't. I mean, even with "max armour" a bot is not that powerful anyway, I really think you are overprotecting the concept of transferring too much.

At least I tried to keep a buffed droid as the last resort, not frontlinner, since you can't buff ALL droids and hope they all lives, thus I think I was using all features of the game: lots of smaller droids as cannon fodder (including whatever one I was using), powering up an emergency "stay behind" single-core droid, and hoping to steal a better one, or even manage to keep two main droids behind. In serious battle or boss fights, I end up with only the buffed up droid anyway, and alas, even buffed up you can't seriously beat a boss (let alone the last) without transfering, so is it REALLY necessary to let down people who hope that "repairing" actually repairs bots (and they are still not common as you would need) and thus they can attempt to use the power ups/persistent bots just to make a statement about how you want us to play it?

I read Puppygames blog on how steam users are more demanding, and how it's costly to break even on the indie game genre, I hear you, but trying to push a NICHE game to a wide audience will never really be easy to break even. My point being, you want to make a far-reaching game with multiple ways to play (like Revenge of the Titans), or a niche game that plays just the way you want? The last will certainly make steam users complain a lot (because they are not the regular niche players from the publisher's page), and will also not make good sales on general, not because we are more demanding, but because we are looking each for different stuff that COULD be on the game (and we thought they where).

I love the retro style, so I always check Puppygames games, but this really let me down because it's trying to force me to play one way, instead of allowing me to choose how I play (as planned or not) like most other games, specially considering there are features towards that goal (power ups, persistent bots), but they are not usefull as it is, thus killing the point as I mentioned.

yes, I write too much T_T
Last edited by Wisp; Mar 23, 2013 @ 5:03pm
cprince  [developer] Mar 23, 2013 @ 5:26pm 
I think you're getting confused with "making your own games" and "playing by the rules". This game is one I made, and I made the rules for it; the idea is to explore the game using the rules I've made for it. I realise that sounds rather egotistical but it's actually what nearly all games do with very few exceptions. That's really, in fact, what games are.

Having said that, I always listen when people don't like the rules as they are currently implemented and usually I figure out what's wrong. In this case, the rule that droids need to degrade is absolute: they need to degrade or the game is simply meaningless, and it was arrived at after very careful consideration and feedback from the players. What the problem is, is that they a) degrade a bit too fast, rendering ordinary health powerups obsolete and b) the super health powerup is too rare.

I can fix that, see.
Wisp Mar 23, 2013 @ 6:57pm 
Yes, you made the game, I know - thought that attitude won't get people buying games will it? =p

That's why I don't use Apple. They make things the way they think people should use them, not the way people want to use them. Samsung did what people wanted, see what they got in return ;)

Well, enough said, not a bug, so not a problem to be fixed.
Last edited by Wisp; Mar 23, 2013 @ 6:57pm
cprince  [developer] Mar 24, 2013 @ 3:46pm 
It's not a bug but it is a flaw, I think, and could do with some tuning. The basic premise that the droids gradually degrade is critically important and has to stay; but the rate at which they degrade needs to be reduced, I think; and the red powerup also probably needs to make a bit more of a show.
rim6o May 15, 2013 @ 12:00pm 
Well, without a way to actually save a game and with the suicidal* droids, the introduction of the chassis degradation simply made it unplayable for me :/ Switching between droids is only feasible up to 2 different droids. Also the practice is:
"player controls best droid => inferior ones die in a second, player controls inferior droid => the best droids don't do the job half as good as they should"

The problem with the red + powerup is that you need to switch to a droid in need to make it work. This introduces micromanagement - hardly anyone enjoys, let alone in arcade. Also sometimes it takes 3 seconds for an AI droid to get itself in bad position and die from 100% chassis.

*
If only suicidal behavior yielded some kills. No. They are suicidal AND barely kill anything.

The whole game sadly turned into 'kill all the enemy yourself, before they even get in contact with your AI team'.
Last edited by rim6o; May 15, 2013 @ 12:07pm
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Date Posted: Jan 18, 2013 @ 7:56am
Posts: 31