Droid Assault

Droid Assault

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cprince  [Entwickler] 16. Jan. 2013 um 2:36 Uhr
... and just fixed another bug when you get killed
... and the droid isn't removed from the list of friendlies, which would cause your screen to turn black if you selected it. Woops.

Well, it was a major rewrite of a load of code to get the consistent scrollwheel working. I'm amazed it has had so few problems!
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Beiträge 16 von 6
Spudanky! 16. Jan. 2013 um 11:33 Uhr 
Still doesn't play for me. I'm assuming the typo didn't fix the Java problem. Happy to hear the scrollwheel is back and works! Really brings the team together! On earlier versions, I do remember using scrolling as a cheap tactic to confuse the enemies on later levels. Just non stop quick scrolling until my team had cleaned up a bit, then begin the level. You could prolong the couple secounds of "blinky bot" just as long as you kept scrolling. Does "Q" and "E" still stroll through them too? Picking numbers in the heat of battle sounds like a bit much.
cprince  [Entwickler] 16. Jan. 2013 um 13:17 Uhr 
No, we've not managed to fix your problem, yet, but we're working on it as the top priority task.

Q and E have changed to R and F because Q is used by AZERTY keyboards in furrin locations. I don't know why the number keys would be useful either but people asked for it, so there we go. Maybe it'll be more useful in RPG mode.

You can still confuse the enemy by scrolling rapidly but I find that it's equally as confusing to myself.

spiritofcat 16. Jan. 2013 um 16:04 Uhr 
I ran into a bug in 1.91.4 where I had two droids, got killed in one and automatically switched to the other. Got killed in that one and was switched back to the first one, alive again but on critical health level. Got killed in that one again, and was switched once again to the other, also alive but on critical health. It went on for 5 or 6 times before I quit.
cprince  [Entwickler] 16. Jan. 2013 um 16:57 Uhr 
I think I fixed that one though? Has it happened since?
Nut boy 2003 22. März 2013 um 9:03 Uhr 
it happened to me twice withing the first 30 minutes of gameplay
cprince  [Entwickler] 22. März 2013 um 9:11 Uhr 
You definitely running the latest code? We found a couple of buggy maps which caused the problem and fixed them. Can you send your out.log and err.log files to puppygames@gmail.com for perusal?
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Geschrieben am: 16. Jan. 2013 um 2:36 Uhr
Beiträge: 6