outfctrl Jan 10, 2013 @ 8:47am
Robotron
Who here is old enough to remember this arcade game? It sure reminds of the stand-up arcade game I used to play in at the arcades in Malls
Showing 1-15 of 22 comments
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just.dont.do.it Jan 10, 2013 @ 8:51am 
It wasn't terrbly "arcade", actually. At least not its ZX Spectrum version.
cprince  [developer] Jan 10, 2013 @ 9:08am 
This game is absolutely nothing like Robotron. Droid Assault is based on Paradroid. Ultratron is our twin-stick shooter.
just.dont.do.it Jan 10, 2013 @ 9:27am 
Ah, right! I've mixed up Robotron, which was definitely an arcade, and Quazatron (on zx-spectrum), which was basically a variant of Paradroid.
Last edited by just.dont.do.it; Jan 10, 2013 @ 9:29am
outfctrl Jan 10, 2013 @ 10:36am 
I was just saying how similar this game is to Robotron. Sure brings back some crazy days when I was young and all hyped up. I would leave the arcade sweating and my hands hurting from the duel joysticks ...LOL
piotrr Jan 10, 2013 @ 12:03pm 
While cprince is right, I feel where you're coming from, outfctrl. To me this is Paradroid on speed, but I agree that there's a similarity to Robotron/Llamatron/Smash TV.

But if you really wanted a new Robotron, Puppygames made "Ultratron". :)
outfctrl Jan 10, 2013 @ 1:11pm 
I remember playing Robotron and thinking I was going to break those joysticks with the little red ball at the top....LOL. I must have spent over 200.00 in quarters on that game.
Astral Jan 11, 2013 @ 12:11am 
Oh, so it is based on Paradroid! There's no hacking/linking mini-game in this one, though?
cprince  [developer] Jan 11, 2013 @ 3:23am 
No, we got rid of that as it was rather lame in the original. Although it seemed like fun at the time, actually it was basically a game of chance as to whether you succeeded or failed a transfer, with the odds heavily stacked against you if you tried to get a big droid from a little droid. And the penalty for failing? Game over. Sucks! Also, it just got in the way of the crazy action.
piotrr Jan 11, 2013 @ 9:45am 
I found this game while looking for Paradroid clones, since Paradroid was one of those odd games that I still remembered 20 years after my C64 passed hence. At first I was annoyed that the minigame I remember wasn't even reproduced, but I quickly accepted the abstraction. Sure you felt a sense of accomplishment when you managed to take over a bot above your level, but it was also a jarring break of pace.

There are other, more faithful Paradroid clones out there, but they're less fun.
Entloch Jan 11, 2013 @ 12:39pm 
The minigame is pretty much what made Paradroid... Paradroid. Without it, you are indeed left with something closer to Robotron than Paradroid. But hey, that's just one old gray-beard gamer's opinion.
cprince  [developer] Jan 11, 2013 @ 4:33pm 
We always strive to remove the cruft from our rose-tinted memories of old games... every time I go back to play the old games for research I'm struck by how crap they actually are. Usually they're unwaveringly punishing, often totally unfair, and also, my reflexes appear to be about half the speed they used to be.

All those old 8 bit classics we used to love were born of a misguided desire to emulate 10p-gobbling arcade games, despite them being in a totally different environment in the home. It led to all sorts of crappy ideas to punish players and cut their games (and usually, enjoyment) short.
spiritofcat Jan 11, 2013 @ 8:00pm 
I always enjoyed the transfer minigame in Paradroid. It was pretty difficult, and the penalty for losing was definitely very harsh, so I wouldn't want to see it duplicated exactly as it was, but I think you might be able to make something similar but less punishing.

I think what really made paradroid was the exploration aspects.
Having the different decks of the ship to explore and conquer and being able to move from one deck to another whenever you found an elevator. That's what I feel is missing from this game.
Last edited by spiritofcat; Jan 11, 2013 @ 8:02pm
cprince  [developer] Jan 12, 2013 @ 1:12am 
That's why we spend all December working our asses off making Xmas Mode, which is a precursor to some forthcoming DLC - the new RPG mode, with giant sprawling levels interconnected by lifts, security doors, rooms full of treats, dormant guard droids, upgrade stations, etc.

Unfortunately Valve in their wisdom failed to release it.

Secret tip - if you twiddle your system clock back to Christmas you can play it ;)
piotrr Jan 12, 2013 @ 9:27am 
That sounds very interesting. Tinkering can be fun.
spiritofcat Jan 13, 2013 @ 3:48pm 
Originally posted by cprince:
That's why we spend all December working our asses off making Xmas Mode, which is a precursor to some forthcoming DLC - the new RPG mode, with giant sprawling levels interconnected by lifts, security doors, rooms full of treats, dormant guard droids, upgrade stations, etc.

Unfortunately Valve in their wisdom failed to release it.

Secret tip - if you twiddle your system clock back to Christmas you can play it ;)
*GASP* That sounds amazing!
I'll definitely give that a go!
Fiddling with the system clock is a bit of a pain though. Maybe you can sneak a secret "christmas mode" selector switch into the next patch for the game?
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