Droid Assault

Droid Assault

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DryEagle Mar 27, 2013 @ 8:02am
the obligatory "should I get this game?" thread
So, i'm looking for some interesting games, see this one is currently on sale for -2/3 price.
Some questions:
- average game length?
- replay value (is there any reason to play more than one e.g. new game plus)?
- replay differentiation (is there a lot of varied customisation so a replay is different each time)?
- xbox360 controller support?
- any major bugs to worry about? (i have win7-64 mid-high spec gaming rig e.g. runs starcraft2 on ultra)
- general thoughts on the game
Thanks in advance
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Showing 1-8 of 8 comments
cprince  [developer] Mar 27, 2013 @ 8:07am 
Am I allowed to answer :)?
cprince  [developer] Mar 27, 2013 @ 8:09am 
No 360 controller support yet, that's coming "real soon now" though
DryEagle Mar 27, 2013 @ 8:18am 
Seeing developers active on the forums is always a bonus ;)
Any idea on the other points?
cprince  [developer] Mar 27, 2013 @ 8:21am 
- no known bugs though there is one small glitch under investigation caused by a map error in one of the levels
- game length anything between 1 minute to 1 hour
- it's an arcade game so variation is what you make of it... depends on which droids you capture and which you destroy. Likewise replay is all about score attack once you've beaten all 50 basic levels. Disclaimer: I've never actually managed to defeat my own game, so, meh ;)
- It is of course awesome
- some cool DLC coming
DryEagle Mar 27, 2013 @ 8:26am 
Thanks for the answers, I look forward to playing this game soon :)
Patrick Swayze Mar 28, 2013 @ 3:55am 
I would say yes, have only had one major playthrough so far but it's very enjoyable.
1917 Apr 1, 2013 @ 7:08am 
I love all puppygames' games! I've found that using a controller for this game, while seemingly a no-brainer, is actually less accurate that using a keyboard and mouse. However, you can use a controller without waiting for an update by simply downloading xpadder. Xpadder lets you easily assign keyboard and mouse movements to your controller. Within minutes you'll be runnin'n'gunnin on your twin sticks.

Again, I want to stress that this game was not developed with twin sticks in mind. For that, get Ultratron - another fantastic puppygames offering.

The reason twinsticks doesn't work as well is because the camera moves with your reticle. This makes it more difficult to aim with the right analog stick because the camera will also move. Also, with twinstick shooters, aiming and shooting are typically concatenated within the simple task of moving your thumb in any given direction. But here, aiming and shooting are mapped to different buttons.

So, using a controller is doable, and this might all be subjective in the end, but I'd recommend sticking with the keyboard and mouse setup.

Another option is using a wiimote. If you have the setup, this is much better than the twinstick option, and allows you to play from the couch comfortably.

To use the wiimote, you'll need to download GlovePIE, a scripting program that lets you map keyboard and mouse inputs to the wiimote, a wii and a sensor bar. You could actually use any kind of infrared emitting light source, i.e. candles, but turning the wii on and placing the sensor bar in front of you is the most hassle free solution. I found playing with the wiimote to be just as accurate and more enjoyable than playing on the keyboard and mouse - but it's not an option for everyone.

Finally, this is a fantastic game. The game play is spot on - it just feels good. As far as replay value - tons! All the different robots that you inhabit make the game different with each play through.

I think this is one of the best game companies out there at the moment. I've read about how much work they've put into these games and it shows - polished, precise controls, great concepts, wonderful neo-retro art style, etc.

Last edited by 1917; Apr 1, 2013 @ 7:13am
rim6o Apr 25, 2013 @ 11:08am 
cprince is actually very modest here :) This game is a masterpiece on at least 3 levels: art (graphics, animation, retro spirit), sound (wow!) and gameplay.

The first two you've just got to see. The last one - let me put it this way... I'm a hardcore flight sim player. You know, one of those who only get satisfaction from a game when they start engines up per the real flight manual. And this little gem sucked me all the way in! :)

What really got me was how you discover new and new aspects of the game. At first you're just blowing up stuff. Then... "Oh, so the sensors parameter of a droid means you see further out when controlling it! Oh, and the multicore ones are more efficient in fight." Each time you play/re-play a mission you capture different droids and read about them in the mid-level debriefings. You learn to reckognize them and start to put up a plan on what droids are valuable to you and worth capturing.
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