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Ilmoita käännösongelmasta
UPDATE (Jan 23):
After today's update, I see the option page. I also find a .droid_assault directory under my home directory. However, I only see a file called droidassault.sh.log, without seeing controls.txt. I currently have no controller at hands. I wonder the controls.txt file will be created automatically once I play the game with a controller.
Oh, actually, in the log file droidassault.sh.log, I find there writes the location of the controls.txt! It says:
Cheers!
Btw, I'm having a problem here. I don't have any controllers plugged in and, in the game wasd keys don't work and I don't see a cursor. Left click doesn't fire and right click just displays my remaining transfers. This happened after a very recent update. Some hours ago it was working just fine.
I'm on the linux!
In a recent log the game reports itself as being version 1.92.1
Can you try holding down ESC for 5 seconds. Does the game exit?
I'm working on a small patch for later which relates to the input device choice getting mixed up during a previous update. I'm sure you've tried this but going tinot the Options screen and changing player 1's controls to something other than Mouse+Keys and then changing it back is a current workaround for the particular bug I'm fixing at the moment.
Do you by any chance have an "err.log" in the same directory where you found the "out.log"? It gets created when certain pats of the game code break.
I'm becoming increasingly angry at the "full controller support" claim, because at least on linux (and it seems elsewhere) it doesn't even have any controller support.
It seems to "sometimes work with some controllers if you work really hard".
That's unacceptable.
I'd ask for my money back (I only got the game because I thought I was getting a twin _stick_ shooter. I have no interest in playing this mouse/keyboard and I DON"T USE QWERTY ANYWAY!!!) but at 99 cents, it won't make up for being witness to this kind of...
Hmm... What's a good balance of diplomacy and honesty...?
Complete mismanagement of resources and time?
False advertising?
It's bad enough that the game's written in Java (which says quite a bit on its own) but controller support is just DERP and for some reason the devs think that A: Steam is 32-bit only (I don't _think_ it is...) and that somehow means that steam can't download/launch 64-bit applications (it can).
I now have a headache.
Have fun with your '90s programming environment and practices... Wait, random, no-name controllers often worked in the '90s, and I'm using the (unfortunately) standard 360 controller.
Actually, I'm not using it.
Not with this game.
Fri Feb 06 02:35:19 EST 2015 Load config from /home/dana/.droid_assault_1.92/controls.txt
Fri Feb 06 02:35:19 EST 2015 Reassigned Controller #0 to Logitech Gamepad F710[0]
Fri Feb 06 02:35:19 EST 2015 No valid binding for AimX on controller #1
Fri Feb 06 02:35:19 EST 2015 Controller configuration file was invalid. Falling back to the defaults
I went back in and changed the case from aimX to AimX to match what the log file spits out, which is oddly contrary to what this thread states, but of course, that still didn't work...
Are the devs still active? If so.... Any chance of a fix?
First off, thanks to Allicorn for the details.
I finally got around to having a look at this from the steam user's desktop on SteamOS. Mostly working as intended now.
If I use "fireaxis" weird stuff happens, so I left the triggers off.
Button 0 (A) works if bound to firebutton, but not for next - so I think "next" and "previous" bindings don't work on Linux.
I don't have a second controller handy, so I left controller2 as the defaults (same as the original controller1 settings, I think).
I have my Logitech F710 running with the following:
Using Defender Game Racer Turbo RS3. Does not work correctly by default, but I was able to set it up correctly after changing some bindings in config files. Pretty ♥♥♥♥♥♥ controller, if game does not have ability to rebind controller inputs, then it does not work properly ;-]. So I am happy that this game at least allow it. For example, Serious Sam 3 will only work correctly with XBox 360 controller.
Do we really need to do all this just to get our controllers to work?
Sorry. Getting back into the game after a long time of not playing, and I noticed that playing with a controller is actually extremely difficult since there's no way to change it in the in-game "settings". I brought a friend over and tried to use my Steam Link and play in big picture mode, but my Xbox One controller didn't work at all and I looked like a ditz.
In particular I'm wondering if the game is compatible with XB1 controllers, since that's what I have. I'm starting to get really frustrated trying to edit this config file to no avail. In fact, I thought XB1 controllers were supposed to be backwards compatible with XB360 ones. I guess not.
I hope someone here can point me in the right direction.
Thanks.
I have 8bit n30 pro 2's but this game doesn't realized I even have a controller.