Zamieszczono: 14 grudnia
A solid arcade top-down shooter by puppy games, a company whose games i usually enjoy.
But there is one big problem that makes me not want to recommend it.
In the game, you are playing as a network of sorts, you start out with one robot body, and as your score racks up you are given "transfer points" that you can use in order to hack and transfer your network to any hostile robot (the stronger the robot, the more transfer points are required), turning them into you, the robot body that you just left behind still continues to function, and acts as an AI partner instead, you can switch back to being your previous robot body without cost, so if your AI partner is in a sticky situation, you can assume control over them and try to fight your way through said sticky situation.
Ideally you want to hack as many robots as possible (not the ones that require 1-3 transfer points though, as they die very easily) since you can swap between robot bodies whenever you want.
Having an army of them spread out across the map effectivly gives you the ability to jump from body to body to whichever on the map you please, so that you can be virtually everywhere at once.
Now for the problem, since the robot bodies that you currently aren't inhibiting runs on autopilot, they are dependent on the game's AI, which is functional, but at later levels the AI simply cannot keep up and gets absolutely steam-rolled by the tougher enemies, they can even wipe out your entire army with ease, leaving you with only one body left to inhabit.
What i think you're supposed to do in that scenario is to switch between the bodies as fast as humanly possible and try to save them all. but it seems close to impossible. So i tried a different strategy: not creating an army at all, and instead focus on transfering to a single robot with more survivability, and then collect as many powerups as possible to increase said survivability.
And what i found was that the game doesn't drop enough powerups in order to make this possible. So i gave up.
Now there seems to be people who have beaten this game, so something must work. and it may just be i who suck. But in the end i still cannot recommend Droid Assault, because it's too dependent on its AI, creating artificial difficulty as a result. Something simply ain't right when one has to avoid using the main mechanic of the game.
EDIT: I did manage to beat it, but only by exploiting the "sharp bullet" power-up that allows you to shoot through walls. I picked a robot with high survivability and upgraded it fully. and then i just hid in ventilation shafts etc. and shot blindly towards that which the radar pointed me to. (the radar points you to the closest enemy)
I have a feeling that the developers didn't intend me to beat the game that way