andikriegsloch Oct 21, 2013 @ 5:22pm
Kein sound
Ich höre in der updated version keinen sound. Gehts jemandem ähnlich?
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timoyster Oct 21, 2013 @ 7:00pm 
so is it working?
andikriegsloch Oct 22, 2013 @ 2:58am 
The game is working, but without sound.
Skymirrh Oct 22, 2013 @ 3:28am 
Right-click on game in library -> Properties -> Local files -> Browse local files -> _CommonRedist -> OpenAL -> 2.0.7.0 -> oalinst.exe.

It may solve the problem.
andikriegsloch Oct 22, 2013 @ 3:31am 
Thanks! Its working now :-)
TBird Oct 24, 2013 @ 8:58pm 
So is there a way to do this on the gog.com version?
Skymirrh Oct 25, 2013 @ 7:09am 
I don't know... Is there a "redist" (or "redistributables") folder of some kind on GOG?

The way it works on Steam:
- A game depends on some other redistributables such as DirectX or Visual C++ 2010
- The redistributables are stored in a subfolder "redist" or "_CommonRedist" in the game's folder
- On first launch of the game, an install script is used to install all the dependencies (you can look it up, it's of the form "<steam_id>_install.vdf" in the game folder).

On GOG, I fear this might be incorporated into the setup.exe so there's no way for you to get it. How did you update the game on GOG? Is there a .zip or a .exe to use? If yes, try to look up in it if you can find "oalinst.exe".

You could also download this installer online, but it seems like the OpenAL website is down as of now, and I don't recommend downloading software from elsewhere than official websites.

Link: http://www.openal.org/
TBird Oct 25, 2013 @ 11:05pm 
GoG games use an installer with not a lot of options so I think this file is not included. I'll just stick with the old version unless I can find a site I can trust with oalinst.exe.
Skymirrh Oct 27, 2013 @ 7:16am 
Well... I uploaded the file oalinst.exe on Mega[mega.co.nz].

Hope it'll help.
TBird Oct 28, 2013 @ 8:17pm 
It didn't help, but thanks a lot anyway.
Jay Ray Oct 29, 2013 @ 12:45pm 
OAL can also be found on the Creative website
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Date Posted: Oct 21, 2013 @ 5:22pm
Posts: 10