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Mercenary Kings. The game that could have been good.
Metal Slug meets Monster Hunter, how could that be bad? Easy. The development team is full of ♥♥♥♥♥♥♥s.
The game mechanics are slugish and unresponsive making the game slow and stiff. This becomes an issue durring the many glitched boss fights, fights that are nearly impossibly without a second players help to exploit the boss' patterns. This is to say, the game is hard. But not hard in a way like Dark Souls or Mario, where it is your fault when you die, but in the most unfair of ways. A good example is a later level where there are falling platforms over spikes and offscreeen enemys fire at you durring your jump arc from one falling platform to another. Your options are get shot and take damage, or fall and take damage.
This is my issue with the developers. Between being too lazy to fix old content before adding in things nobody asked for like pizza statues for a tent that serves no purpose and pulling bull ♥♥♥♥ like making art and stories for each member of the playable characters team only to tell the players who bought the game excited to play as them that they are all dead in the story and the guy and girl characters are the only ones you can play and you should be happy about it. Oh, but they had enough time and money to make the sprite art for their own personal sprites for a circle jerk achivement at the end of the game.
All developer ♥♥♥♥♥♥♥♥ aside. Is the game good? No. Any of the Metal Slug games are a better purchace for the same or cheaper price. The only thing this game does new is blend RPG progression with a slow and stiff side scrolling shooter, and it doesn't even do that well.