Mercenary Kings

Mercenary Kings

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Erretter Mar 13, 2014 @ 3:20am
How do the testers feel about the release?
A lot of ppl played the incomplete and buggy version for many many maaany hours.

Now comes the final release with a lot more content and a lot less bugs.

My personal opinion and feel, if I were a tester, would be that I would feel (I´m not talking about facts its a FEEL!) betrayed.

You know there are now thousands of players which will START to play the game NOW.
And all those players will recive a full and complete game.

While on the other hand the testers had to deal with bugs and a lot less content.

Please testers explain to me IF and WHY you don´t feel bad for all your (in my personal opinion) totally wasted time. And yes, I know this game may be fun even in the unfinished state...

But compare yourself to the ones that will start to play now. That will recive the real deal... They will enjoy this game much MORE then you did. You enjoyed it, ok, I understand. But whoever starts to play the complete version will enjoy it MORE.


tl;dr
So... why beeing a tester? Why deal with an incomplete and buggy game INSTEAD of wating for the full release?
Last edited by Erretter; Mar 13, 2014 @ 3:20am
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Showing 1-15 of 21 comments
Jabr Mar 13, 2014 @ 4:36am 
I bought the game since it was on sale mostly, to be honest. Thankfully the game ran smoothly for me and didn't really run into many bugs. I was excited for the game and when I saw the sale for it I couldn't just pass it up even when it was unfinished. The core game was there but the full release will add up more missions and weapons.
Jamfrost Jamiro Mar 13, 2014 @ 5:34am 
It's like watching a child grow up into a fine adult. Unless the game turns out to be horrible, then you uninstall that child.

The purpose of Early Access isn't merely to be a tester. You help influence design decisions by providing input/criticism to the developer who will then use that feedback to better the game. For those that participate in that process, the experience is quite positive.

For others, it's neat to see a game evolve. I'm the type of person that watches documentaries about games being developed. Also, some games are even constantly updated post-release with new content or bug fixes. So, those players would be going through a similar experience, despite not buying into an Early Access title.

Why feel betrayed (hypothetically or actually) over a product becoming better? That's makes little sense. I can see that kind of misunderstanding happening with people that buy Early Access titles without really knowing what that means.
VolOpt Mar 13, 2014 @ 5:58am 
Really not sure why I would feel bad or betrayed?
I effectively pre-ordered the game, if the game hadn't been something I felt strongly enough about to pre-order I would have waited for release. It wasn't like there was any obligation to playtest Xhrs of it.

Tho I did jump in (29.1hrs) early, had some fun and gave some feedback, then I put it back on the virtual shelf and did other things while I waited for it to be completed. Now that its complete I have the same full game as everything else.
Last edited by VolOpt; Mar 13, 2014 @ 6:17pm
Erretter Mar 13, 2014 @ 7:18am 
Originally posted by VolOpt:
Really not sure why I would feel bad or betrayed?
I effectively pre-ordered the game, if the game hadn't been something I felt strongly enough about to pre-order I would have waited for release. It wasn't like there was any obligation to playtest Xhrs of it.

Tho I did jump in early, had some fun and gave some feedback, then I put it back on the virtual shelf and did other things while I waited for it to be completed. Now that its complete I have the same full game as everything else.

The persons I´m asking are the E.A. participants that play 100+ hours with an unfinished game.

I don´t think the the comparsion with a growing kid is fitting, since only the main developer should feel like this about it. I don´t think that an ant between millions others, feels like a father to the queens egg he has been assigned to care about.

Sorry but for me E.A. is for hiveminded unconcious ants that follow their believe that they actually can make a difference. While all they do is work their a$$ of (as a tester), or at least spending money and the only voice that matters is that of the queen (the devs.).

(again: this is aimed at the ones that play a $hitload of time while the game is still far away from finished)

Personally I very... very rarely touch any game that is younger than 1 year. I always make sure I get a complete product which has recived any kind of update, be it balancing, bug fixing or content.
What I get: Finished, perfectly balanced, bug free game with all available conent.
What you get: Incomplete, buggy, inbalanced test-version of a game.

(once more: this is aimed at the ones that play a $hitload of time while the game is still far away from finished, just look at godus, there are ppl that spent 200+ hours with it and the recent updates whipes the table and serves a totally different experience because everybody agrees that it sucked before... and some "persons" played it 200+ hours.....)
Last edited by Erretter; Mar 13, 2014 @ 7:19am
Cory(IT BE MY BIRFDAY) Mar 13, 2014 @ 3:18pm 
To tell you the truth... Early acess also has to do with providing cash to the developer to fund the game to be made... Once you made it to Early accces as a dev... You are in for good(Most of the time). The feedback is great as a developer and the added hype for allready being avalible at post release is pretty great aswell. But no one should feel betrayed. They should feel like they got to the party when the party was great and they were "first", but if done right... The after party should be great too! The holding of most content is like saving the best gift for last.
Erretter Mar 13, 2014 @ 3:35pm 
Originally posted by Cory:
To tell you the truth... Early acess also has to do with providing cash to the developer to fund the game to be made... Once you made it to Early accces as a dev... You are in for good(Most of the time). The feedback is great as a developer and the added hype for allready being avalible at post release is pretty great aswell. But no one should feel betrayed. They should feel like they got to the party when the party was great and they were "first", but if done right... The after party should be great too! The holding of most content is like saving the best gift for last.
Wow.

So this is gaming 2014.

The main event of a game is the pre-release testing time...

And the final game is just the after-party.

Just wow.
More like Rai-don't! Mar 13, 2014 @ 3:41pm 
I bought the game and posted screenshots about my times and other stuff because I was able to blitz through levels with a knife and some know-how of enemy patterns and timing. I'm glad that they moved the starting positions in some missions and even made some bosses more aggressive because I shouldn't be able to bump off the current final boss with a knife and no damage toward me with the bare minimum of effort. That's why I died to them once the A.I. update hit because they didn't make it easy to do that anymore; there's actual risk involved with using the knife on bosses now. Hell, they even nerfed the Kage mod slightly enough that it's now a bit more properly balanced instead of a game-breaker.

I knew what I was getting into when I bought the game and if it didn't perform to my expectations, oh well, 15 bucks isn't that much in the grand scheme of things and I've still got plently of other games that are fun. This game is the only E.A. game I've bought because I trusted some of the people behind this game to deliver a quality product.
Cory(IT BE MY BIRFDAY) Mar 13, 2014 @ 3:53pm 
Originally posted by Erretter:
Originally posted by Cory:
To tell you the truth... Early acess also has to do with providing cash to the developer to fund the game to be made... Once you made it to Early accces as a dev... You are in for good(Most of the time). The feedback is great as a developer and the added hype for allready being avalible at post release is pretty great aswell. But no one should feel betrayed. They should feel like they got to the party when the party was great and they were "first", but if done right... The after party should be great too! The holding of most content is like saving the best gift for last.
Wow.

So this is gaming 2014.

The main event of a game is the pre-release testing time...

And the final game is just the after-party.

Just wow.

Love to see you make a better anology than mine... I admit it was kinda bad. But I did make some pretty clever points. And in some ways... Your not wrong on your counter-statement... Even though it was sarcastic and somewhat rude... Minecraft was a far better game during development because it wasn't that popular and you have full ♥♥♥♥ing right to pull a hipster... You were there first and you were part of the development process. Also most people, including me, experience a small issue with being there early... It will become overated, dead, and lacking anything new in the eyes of the tester on release... You allready had experinced it... Its no fun the second time... Its like playing a valve game a couple times after playing... You got the point allready.
Last edited by Cory(IT BE MY BIRFDAY); Mar 13, 2014 @ 3:58pm
=(e)= Mr.Evolution No Wifi ATM ☹ Mar 13, 2014 @ 5:16pm 
Testers play buggy and unstable verison so they can report the bugs so they can be squashed. right? im not being scarcatised i thought u get payed to report whats wrong with it and nitpick. sorry if i anger anyone. (also i suck as spelling :L)
Jamfrost Jamiro Mar 13, 2014 @ 5:42pm 
If a game is fun, then no matter its state, it will be played. Even released games receive post-launch support via content or bug fixes, so they are never really finished. Bug free doesn't exist except for very (maybe) simple games. Perfectly balanced also doesn't exist. That is hyperbole.

A well-balanced and polished game makes more sense.

Just go look at Rust or Day Z. If the core gameplay is there and is compelling, people will not wait until it's released fully to play it (everyone will not function as QA testers). Assetto Corsa is a game I could not resist. The driving is too fun and that's all I wanted. Path of Exile's gameplay was good which is why I played it for hundreds of hours from Closed Beta, to Open Beta, and so on into its eventual Steam release. It's something special when you see a game come so far from its humble beginnings while having fun. I remember when that game only had 2 Acts. Then it had 3. Then it made the third one nearly twice as big for Steam release. Then it added a mini-expansion, Vaal of Sacrifice. And that's ignoring the balance changes, and item/skill additions.

And yes, depending on the dev, player feedback is seriously considered and then implemented to the best of the dev's ability. Alien Infestation (Oops! Haha.) Infested Planet is a pretty strong example of that dev-player relationship. I followed that game from July of 2013.

Originally posted by Erretter:
But compare yourself to the ones that will start to play now. That will recive the real deal... They will enjoy this game much MORE then you did. You enjoyed it, ok, I understand. But whoever starts to play the complete version will enjoy it MORE.
This statement is an opinion. Not fact. Also, those who bought into Early Access will also receive the real deal and will have the same opportunity to enjoy it as everyone else. They'll also have much deeper knowledge about the game and how it works.

If a person is not having fun or not receiving a sense of satisfaction from a game, they will typically not spend hundreds of hours on a game. There's usually something redeeming about the game (or it's just plain good, just not complete).
Last edited by Jamfrost Jamiro; Mar 14, 2014 @ 2:55pm
Olav_GreyMane Mar 13, 2014 @ 5:56pm 
It's called "knowing it's going to be buggy when I buy" it's on early access so people know it's buggy and that it's not finsihed, that's why they bought it... they knew what they were getting into...
i hate video gams Mar 13, 2014 @ 9:09pm 
just wow this is gaming wow just wow just wow really just wow what else can i say but wow
Erretter Mar 14, 2014 @ 2:59am 
Originally posted by a ♥♥♥♥♥♥♥ed bear:
just wow this is gaming wow just wow just wow really just wow what else can i say but wow
This is exactly what the steam community is. Immature and not able to participate in an adult discussion. Thank you for beeing an ambassador and showing the world what the steam community is.

Originally posted by The_Atm:
It's called "knowing it's going to be buggy when I buy" it's on early access so people know it's buggy and that it's not finsihed, that's why they bought it... they knew what they were getting into...
I never doubt they knew what they are going into.
The question is:

What do the long time tester feel, when they compare themselfs and their struggling with an incomplete and buggy version, to those players that jump into the game when it´s finished and has a lot less bugs.
WildXero Mar 16, 2014 @ 6:26pm 
It's entirely possible that the whole point of this thread is lost on me. That having been said, I have to ask: why should testers feel anything negative at all?
=(e)= Mr.Evolution No Wifi ATM ☹ Mar 16, 2014 @ 8:30pm 
Originally posted by WildXero:
It's entirely possible that the whole point of this thread is lost on me. That having been said, I have to ask: why should testers feel anything negative at all?
excatly isnt that why they are being paid for? to test the game?
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Date Posted: Mar 13, 2014 @ 3:20am
Posts: 21