Zamieszczono: 25 marca
A hidden object game is designed to be one giant iteration of I Spy, so it feels petty to pick on the plot. I’m going to pick on the plot. It’s so wildly convoluted. Angelica uses her mystical dreamweaver powers to travel through time, because today’s serial killer is copycatting a serial killer of a hundredish years ago. She must solve the mystery in both timelines, of course, making bad calls and chasing red herrings and through sheer trial and error of set piece, I guess arriving at the right conclusion? I can follow Ace Attorney. I can’t follow Angelica Weaver. All I can remember is that she walks into a surgeon’s place of work, and decides, based on the presence of surgical tools, that he fits a serial killer’s profile. Also, she is unable to enter a locked room until she finds thirty pieces of fabric, because the serial killer demands it. I’m not sure how the serial killer is enforcing this.
I can also tell that Angelica Weaver can fit fifteen benches in her backpack.
But really, for what it is, it’s fine and short enough. You’re here to click on objects. Objects will be clicked. Crimes will somehow be solved. Shoes will be matched. Ghosts will ascend to happier planes. What other pleasure is there in life?