Posted: May 5
The game is split up into two types of obstacles, one of which is a bunch of "problems" in a level that reward you with a starite shard, and missions which reward you with an entire starite.
The game has great Workshop support for custom spawnable objects, which is incredibly fun, and likely the most fun you'll have with the game, as the levels are incredibly lackluster. The problem is that all the solutions are either painfully obvious or painfully hard to deduce. If you have a different solution it rarely works, and most of the time your solution isn't even a spawnable object.
The Steam Workshop integration is one of the game's strongest points as it allows the player to download and enjoy some objects that the game designers didn't make already. The ~5 hours I spent screwing around in the game as a sandbox was vastly superior to the other 5 hours spent playing through the story missions or the hour and a half spent with the wiki open on my other monitor grinding through the needless "challenges" in order to 100% the game.