Scribblenauts Unlimited

Scribblenauts Unlimited

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N/A Nov 20, 2012 @ 7:56pm
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Last edited by N/A; Feb 8 @ 10:56am
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Showing 1-10 of 10 comments
Korbis Nov 20, 2012 @ 8:16pm 
I completely agree. A small patch with your suggestions would really improve this feature.
James009 Nov 21, 2012 @ 1:44am 
Agreed. Hoping to have massive awesomeness from Avatar Selection.

EDIT: Ok, while the menu isn't very innovate or easy to use I've been able to make some ok avatars with little to no clipping (including some females). That being said, easier is always better.
Last edited by James009; Nov 21, 2012 @ 3:07am
James009 Nov 21, 2012 @ 1:09pm 
Try using Artsy as a base, his torso seems thinner then the rest and is easier to use.
Veen Nov 21, 2012 @ 1:42pm 
So removing legs and then re-adding them to the bounding box is what causes a character to sink? What would be the best way to replace the legs on base Maxwell without causing this issue? I'm guessing once the avatar "sinks" there's really no way to fix it except start a new one.
Yeah an improved avatar editor would be awesome as awell as a level editor, I do hope this games receives dlc.
Veen Nov 21, 2012 @ 2:19pm 
Do I have to keep the legs the same size and position to avoid clipping/sinking issues, or can I just shrink them down to the smallest they'll go and hide them in the center of the bounding box on a lower layer?
Korbis Apr 10, 2013 @ 4:42pm 
I'm still willing to back the idea.
TQuin Dec 7, 2013 @ 11:11pm 
Got the game, played around with editor for an hour. Verdict: worthless, hopelessly broken.
that girl May 31, 2014 @ 6:55pm 
You don't always start with maxwell. If you click another avatar before you click new, you will use that avatar as a base instead… I'd really like to use a Geisha or Maid as abase, though. Sadly only Maxwell, his brothers, Lily, and their parents are pre-made avatars.
Tidal Spear May 31, 2014 @ 10:49pm 
Sounds like a good idea, the avatar editor really needs to be ironed out more.
Last edited by Tidal Spear; May 31, 2014 @ 10:49pm
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Date Posted: Nov 20, 2012 @ 7:56pm
Posts: 11