MBalance Jan 16, 2013 @ 4:46am
Game feels lacking
Hello all. I picked up Scribblenauts Unlimited during the Amazon sale last Winter for about $7. Normally this would seem like a great deal considering it usually goes for $30. I'd say it's maybe worth $7 if you enjoy creating objects and just messing around in the world or creating a vampire vs brave firefighter war.

If you're not interested in basically playing stickman war where you create 2 sides and have them duke it out then you'll be very bored with this game. The puzzles just aren't hard at all and you can solve them with almost any solution remotely related to the puzzle. There's no action stages, no challenge whatsoever- the only thing you will do is go from map to map completing very easy puzzles while collecting starites. Overall it feels like a very long fetch quest.

1: Solve easy puzzles
2: Collect starites
3: Repeat

I was expecting more than just hopping puzzle to puzzle. There really hasn't been 1 puzzle where I've thought "Hmm that's interesting".
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Miraglyth Jan 16, 2013 @ 6:46am 
They're different kettles of fish.

Personally I loathed the original's puzzle and action stages which were basically combinations of time-wasting obstructions made worse by the movement controls. And forcing players to slog through the same time-wasting task four times with different words isn't lasting gameplay, it's a chore.

The original had, what, 100? each of puzzle and action stages, which you were then made to do repeatedly. Unlimited has (by my count) 323 different shard tasks, and although most only involve using one object or adjective, many have a creative range of possible solutions that are a lot more fun than reusing jetpacks, rope and god yet again. It's also got 52 full starite tasks that are more comparable to the original puzzle levels but again without the dull repetition.
simeon527 Jan 18, 2013 @ 3:18pm 
super scribblenauts had a sandbox and improved controls, while maintaining a certain level of difficulty for those who like that sort of thing, unlimited seems to have tipped the balance in favor of the sandbox elements, wouldn't have been a problem if they'd added user generated puzzles/challenges.I for one miss the challenge aspect dearly.
BenWah Jan 24, 2013 @ 1:00am 
bumpie
ETD Jan 26, 2013 @ 6:24am 
The game is as fun as you make it.

If you put out a fire with a can of water then it's boring.

If you construct an unnecessarily complex machine to pour water over the fire, or even better to cause rain in some way then it's great fun.
Alexis™ Jan 26, 2013 @ 9:11am 
Engie: Son, you just ain't doin' it right...
And you wonder why it's easy, IT'S A KIDS GAME!
I'm into this kind of stuff, the only reason i play kidie games is because it brings back memories, the music is ALWAYS great, and the storyline i thought was really cute at the end. (NOT SPOILING ANYTHING)
The Kilted Ninja Apr 5, 2013 @ 11:31am 
Originally posted by simeon527:
super scribblenauts had a sandbox and improved controls, while maintaining a certain level of difficulty for those who like that sort of thing, unlimited seems to have tipped the balance in favor of the sandbox elements, wouldn't have been a problem if they'd added user generated puzzles/challenges.I for one miss the challenge aspect dearly.

I agree 100%
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Date Posted: Jan 16, 2013 @ 4:46am
Posts: 6